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Wed, 03 Mar 2010

Game Developers Choice, IGF Awards Partner With GameSpot, G4 For Coverage

Game Developers Choice and IGF Awards organizers have confirmed that next week's awards shows will be streamed live on GameSpot.com, with TV network G4 also present to capture highlights for a GDC special.

The major CBS-owned GameSpot.com website has set up a special Game Developers Conference 2010 landing page for its coverage, and will be exclusively live-streaming the awards, which take place at the Moscone Center in San Francisco on Thursday, March 11, 2010 at 6:30 pm PT.

The ceremonies kick off with the 12th Annual Independent Games Festival Awards, this year presented by indie developers Kyle Gabler (World Of Goo) and Erin Robinson (Puzzle Bots), and honoring an outstanding set of finalists from the world of independent games.

With over $40,000 in awards given out, including the prestigious Seumas McNally Grand Prize, the Audience Award, and the 'art game'-centric Nuovo Award, as well as exclusive videos on indie games filmed by comedy troupe Mega64, the event should be a highlight of the awards calendar.

Following the conclusion of the IGF Awards, the live stream will showcase the Game Developers Choice Awards, now in its tenth year, and the leading mainstream game awards voted on by video game creators.

With improved methodology, Special Award winners for this year's Choice Awards are selected by the 20 person-strong Game Developers Choice Awards Advisory Committee, and winners from this year's finalists are now being selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN) -- new invitation-only group comprised of 500 leading game creators from all parts of the video game industry.

As well as the awards themselves, which span from Best Downloadable Game through craft-specific awards for Art, Audio, and Design to the much-coveted Game Of The Year award, notable figures present to receive special awards will include Valve's Gabe Newell, for the Pioneer Award, Penny Arcade's Jerry Holkins, Mike Krahulik and Robert Khoo, for the Ambassador Award, and Id's John Carmack, for the Lifetime Achievement Award.

The awards will be presented by Junction Point Studios and Disney's Warren Spector (Epic Mickey), with additional exclusive Mega64 videos, and will also be recorded by U.S. TV network G4, with highlights being included in the Game Developers Conference-specific episodes of their X-Play TV show.

Both ceremonies, which take place in North Hall, Hall D, Moscone Convention Center, are open to all Game Developers Conference 2010 pass-holders to attend in person, and more detail on the show is available at the official GDC 2010 website.


Tue, 02 Mar 2010

GDC 2010 Rounds Off Indie Coverage With Indie Fund Talk, Gamma, Nuovo Sessions

Game Developers Conference 2010 organizers have confirmed the final set of independent game-specific content, including Ron Carmel on the just-debuted Indie Fund, the Gamma IV party/showcase, and the EGW-replacing Nuovo Sessions game showcase.

The newly confirmed details round off a multitude of independent game-specific content at the March 9th-13th event, held at the Moscone Center in San Francisco, including the 12th Annual Independent Games Festival -- featuring over 30 top indie games playable on the GDC Expo floor from Thursday 11th to Saturday 13th, as well as the major IGF Awards on Thursday 11th at 6.30pm.

In addition, the 4th Independent Games Summit on Tuesday 9th and Wednesday 10th has added and clarified a number of sessions, with 2D Boy's Ron Carmel kicking off the event with 'Indies and Publishers: Fixing a System That Never Worked', now confirmed to discuss the new Indie Fund organization.

Another major new panel, 'Tripping The Art Fantastic', features Spelunky creator Derek Yu, Braid artist David Hellman and Super Meat Boy co-creator Edmund McMillen discussing "how each one of these figures influences the state of game art, from hand painted epics to short form experimental Flash games."

Other previously unhighlighted Independent Games Summit lectures and panels include a trio on 'Savvy Indie Solutions to Difficult Development Problems', with Monaco's Andy Schatz, Canabalt's Adam Saltsman and Aquaria's Alec Holowka weighing in on "three unique approaches to game design" focusing on smaller as better -- alongside a number of other major lectures.

Also newly announced on Wednesday is a special GDC Mobile/Handheld session named 'IGF Mobile Showcase', with some of the category winners from the Independent Games Festival Mobile competition discussing the work behind their award-winning iPhone and Nintendo DSi titles - including Lilt Line, Glow Artisan and Spider: The Secret of Bryce Manor.

There's also a notable off-site party in the indie space, and open to all GDC attendees. In the evening of March 10th, a host of notable independent studios are banding together to present the Gamma IV One Button Event, a party featuring six 'one button games' picked from over 150 entries to Kokoromi's game challenge, plus music from Baiyon, Starpause, and more. The chosen Gamma IV games will then appear in playable form at a special Pavilion on the GDC Expo Floor from March 11th-13th.

Finally, with the Experimental Gameplay Workshop at the GDC Main Conference being cancelled at short notice, IGF co-organizers Matthew Wegner and Steve Swink have stepped in to the same time slot to present 'The Nuovo Sessions'. This is "a look at some of the new, alternative games and game concepts nominated for the Independent Games Festival's Nuovo Awards, along with prototypes and productions from like-minded individuals."

Confirmed speakers for the session include Daniel Benmergui (Today I Die), Alex Bruce (Hazard: The Journey Of Life), Ian Bogost (A Slow Year), Farbs (Captain Forever, pictured), Cactus (Tuning), Steve Swink (Shadow Physics), Ian Dallas (The Unfinished Swan), Tyler Glaiel & Jon Schubbe (Closure), Terry Cavanagh (VVVVVV), and Justin Smith (Enviro-Bear 2000), who will be showing existing titles, new prototypes, and discussing multiple ways to create video games that think different.

More information about GDC 2010 is available on the official Game Developers Conference weblog, and the GDC Schedule Builder has a complete list of lectures for the event. Regular discounted online registration for GDC 2010 is only available until Thursday, March 4 at 1pm PT.


Mon, 01 Mar 2010

Borderlands, Mass Effect 2 Talks Showcased As GDC 2010 Deadline Nears

As Game Developers Conference 2010's online pre-registration nears its end, GDC organizers are highlighting talks on Borderlands, Mass Effect 2, and Unreal Engine 3's iPhone port, among others.

The conference, taking place from March 9th-13th at the Moscone Center in San Francisco, is closing its discounted pre-show registration at 1pm PT on Thursday, March 4th.

With nine notable Summits - spanning iPhone, social/online gaming, indie, GamesBeat@GDC and beyond -- and multiple tutorials on Tuesday 9th and Wednesday 10th, followed by three days of Main Conference content from Thursday 11th through Saturday 13th, there are now more than 450 sessions in total.

The final set of highlighted sessions, including recently announced lectures and relatively unpublicized talks, include the following notables:

- In 'Where Did My Inventory Go? Refining Gameplay in Mass Effect 2', BioWare's lead gameplay designer Christina Norman "will discuss how a small vision shift lead to radical design changes in Mass Effect 2?s combat gameplay and RPG systems. Lessons learned will be presented, including the challenge of communicating gameplay changes to the existing player community."

- The audio track now includes a Rock Band Network postmortem, with Harmonix's Matthew Nordhaus and Caleb Epps discussing the creation of the still-in-Beta system which allows any musician to record and then sell their music in the Rock Band franchise, thanks to a complex user-created content pipeline.

- In the amusingly named 'Borderlands and the 11th Hour Art Style Change. Or: Kids, Don?t Try this at Home!', Gearbox's Randy Pitchford and Brian Martel will discuss, regarding the 'first successful shooter-looter', why "the company made the decision to change the art style of the game... not in the concept phase, not in preproduction, not at the midpoint, but three quarters of the way through development" -- and how the change was marshaled through.

- An iPhone Games Summit lecture called 'Bringing UE3 to Apple's iPhone Platform' sees Epic Games' Josh Adams discussing "the methods Epic used to bring a large-scale game engine over to a mobile device in only a few months time. Important points include what we had to change in Unreal Engine 3 to target the iPhone, what we were able to leverage directly, and what features we cut to overcome limitations of the hardware."

- Several signature GDC microlecture and rant sessions round off this year's show, including Uncharted 2's Richard Lemarchand leading the second GDC Microtalks session, with CMU's Jesse Schell and Denki's Gary Penn; The Indie Game Maker Rant at the Indie Games Summit, including Captain Forever's Jarrad Woods and Thatgamecompany's Robin Hunicke; and the Game Design Challenge, this year including Portal's Kim Swift and Flower's Jenova Chen and focusing on 'real-life permadeath'.

Other recently confirmed GDC 2010 talks include Civilization V and Chris Hecker lectures, plus Blizzard design, Shadow Complex and PS3 Motion Controller talks. Other notable talks have been announced on Deus Ex 3's "cyberpunk renaissance" look, Silent Hill producer Akira Yamaoka's ethos, and Batman: Arkham Asylum's art direction. Organizers also detailed a talk by Metroid creator Yoshio Sakamoto, confirmations of Peter Molyneux and Pixar lectures, and a keynote from game design legend Sid Meier (Civilization).

More information about GDC 2010 is available on the official Game Developers Conference weblog, and the GDC Schedule Builder has a complete list of lectures for the event. Regular discounted online registration for GDC 2010 is only available until Thursday, March 4 at 1pm PT.


Wed, 24 Feb 2010

GDC 2010 Adds Civilization V, Hecker, Harmonix Talks

As the Game Developers Conference 2010 pre-show registration deadline approaches, organizers have confirmed talks from Spore's Chris Hecker and The Beatles: Rock Band's UI director, as well as a premiere of Civilization V's engine tech.

The near-final additions are helping to round out the March 9-13 event at San Francisco's Moscone Center, which includes two days of summits -- spanning iPhone, indie, social games and more -- and three days of main conference content.

In particular, the freshly highlighted lectures for the show (organized by this website's parent company) include the following notable talks:

- Presenting a lecture called "Achievements Considered Harmful?", former EA fellow (Spore) and current Spy Party developer Chris Hecker tackles an intriguing angle on a major trend: "Achievements, awards, and rewards are ubiquitous in games these days... Unfortunately, more than 50 years of psychology research seems to indicate achievements may be doing subtle but irreparable harm to players and their feelings about playing games."

- In the sponsored lecture "Firaxis' Civilization V: A Case Study in Scalable Game Performance", Firaxis, 2K Games, and Intel "present the world premiere game engine and technology sneak peek of Civilization V, launching this fall." Along the way, according to the talk, "you'll learn how Firaxis developers have used the newly released GPA 3.0 PC platform tools and Threading Building Blocks to offer Civ V playability on myriad systems."

- "The Art of Interface Design at Harmonix Music Systems" is a talk by Harmonix's Kevin McGinnis discussing "an evolution over the years of how the company develops their user interfaces." The description explains: "Using games in their catalogue like Rock Band and The Beatles: Rock Band, a detailed visual thread of preproduction style boards, UI animation mockups, and tool development will be shown in describing their process."

- Finally, in "Guild Wars: The Artists' Vision", NCsoft West's chief art director Daniel Dociu will "explore the role of concept art in the game development process." Referencing art from the award-winning online game franchise, the presentation "will focus on the practical aspects of integrating concept art into game development, such as building an art team, working with game developers, and how art goes from concept to technical implementation."

Other recently confirmed GDC 2010 talks include Blizzard design, Shadow Complex and PS3 Motion Controller lectures, plus notable talks on Deus Ex 3's "cyberpunk renaissance" look, Silent Hill producer Akira Yamaoka's ethos, and Batman: Arkham Asylum's art direction.

Organizers also detailed a talk by Metroid creator Yoshio Sakamoto, confirmations of Peter Molyneux and Pixar lectures, and a keynote from game design legend Sid Meier (Civilization).

More information about GDC 2010 is available on the official Game Developers Conference weblog, and the GDC Schedule Builder has a complete list of more than 400 lectures for the event. Regular discounted online registration for GDC 2010 is only available until Thursday, March 4 at 1pm PT.


Tue, 23 Feb 2010

GDC 2010 Adds Windows Phone Lectures To Comprehensive Smartphone Game Line-Up

Following the announcement of the Windows Phone 7 Series, including Xbox Live functionality, Microsoft is revealing first technical details at a GDC 2010 tutorial, joining event coverage of smartphone gaming from iPhone through Android to Blackberry, Palm and beyond.

The Windows Phone 7 Series itself is a new set of smartphones running a drastically reconfigured Windows OS and including Xbox Live-compatible avatars, achievements, and games as part of the new system.

Microsoft CEO Steve Ballmer showcased the Windows Phone 7 Series set of phones at the Mobile World Congress 2010 in Barcelona, and announced that the new phones will debut by holiday 2010.

As noted on Microsoft's official Windows Phone blog, the company has been getting "a lot of questions about the developer story, platform, etc. We are not prepared to talk about it yet but all will be revealed at two coming events... [including] Game Developers Conference in San Francisco."

The sessions appears as part of Microsoft's Game Developer Day tutorials on March 9th and 10th, with much of Wednesday, March 10th dedicated to the new operating system and technical/design specifics.

Some of the session titles include 'Overview of Game Development for Windows Phone', 'Optimizing Performance of Modern Games for Windows Phone', 'Development and Debugging Tools for Windows Phone', and a discussion on "basic design for a web-services-enabled game" for a Windows Phone 7 Series-compatible device.

The sessions, which are accessible via All-Access or Summit-specific GDC 2010 passes, join a major set of content sessions for mobile and handheld devices, including the new iPhone Games Summit on March 9th-10th, as well as the GDC Handheld/Mobile Summit on the same dates, which includes talks on Android and other mobile OSes.

In addition to these notable talks, smartphone game-related sessions are rounded out by a Palm sponsored session on WebOS in the Main Conference and a Blackberry-specific Developer Day on March 9th.

Final pre-onsite registration for GDC 2010 ends on March 4th, and passes are available now at the official Game Developers Conference website.


Fri, 19 Feb 2010

GDC 2010 Adds Playfish, Facebook Social Game Keynotes

Organizers of the Social & Online Games Summit at GDC 2010 have rounded out their line-up for the March 9th-10th event, with Facebook and Playfish keynotes and three tracks of sophisticated content on what's next in this exciting space.

The major new Summit, taking place on the first two days of Game Developers Conference 2010 at the Moscone Center in San Francisco in just three weeks, has been designed to educate and inspire on the rise of socially connected gaming.

Summit advisors include notables like Metaplace's Raph Koster, Habbo's Sulka Haro, and Playdom's Steve Meretzky, and the Summit homepage has now revealed the two event keynotes and a complete line-up for the event.

The first confirmed keynote is 'The Relentless March Toward "Free"... And What it Means to the Video Game Industry', by Playfish VP and GM Kristian Segerstrale, the co-founder of the EA-acquired social game firm will "critically examine what the future holds for the creation, distribution and consumption models in video games -- and suggest what your company needs to do to prepare for the era of free."

The other keynote comes from Facebook platform manager Gareth Davis, who will speak on 'How Friends Change Everything', in which the social network "at the forefront of massive disruptions in who plays games, how games are discovered, distributed, designed and operated" discusses their view on where the social game space is headed.

With almost 40 other major sessions in the social and online game space, including speakers from Zynga, Playfish, Playdom, Habbo, Mind Candy, Schell Games, IMVU, PopCap, and many other major companies, the Summit is packed full of relevant, concrete information.

Notable new talks include a major VC panel including Trinity Ventures and Norwest Venture Partners about how to get funded in the social game biz, Diner Dash's creator on how to break out of the 'clone wars' of designing games, and Jesse Schell on parents and kids playing games together.

In addition, two extended sponsored sessions elsewhere at GDC present insights into the market, with Live Gamer's V-Con 2010 presenting a March 10th sponsored event with major players in the space, from EA Online's Nanea Reeves to SOE's John Smedley, and Offerpal's social and mobile sessions on March 12th including execs from Digital Chocolate, Crowdstar, 6 Waves and more.

The GDC 2010 Social & Online Games Summit can be attended via All-Access or Summit-specific GDC 2010 passes, available online until March 4th -- and then onsite at the event thereafter. (Sponsored sessions are attendable by any GDC ticket holder able to attend lectures on that particular day.)


Tue, 16 Feb 2010

Blizzard, Shadow Complex, PS3 Motion Controller Talks Added To GDC 2010

Highlighting new talks for March 9th-13th's Game Developers Conference 2010, organizers have added Rob Pardo on Blizzard's design philosophy, the Smithsonian Institute on embracing games, Chair's Donald Mustard on creating XBLA hit Shadow Complex, and sessions on OnLive's streaming tech and Sony's PS3 motion controller.

The new announcements come with less than a month to go until the event, which takes place from March 9th to 13th at San Francisco's Moscone Center, and includes two days of Summits and tutorials alongside three days of Main Conference content.

The highlights from this set of announcements include the following notable lectures:

- In a rare talk called 'Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies', Blizzard VP of game design Rob Pardo (pictured) discusses how the Warcraft, Starcraft and Diablo franchise creators "establish our own core [game design] values in the ongoing challenge to deliver a consistent, epic game experience", specifically referencing some of the successes and failures they've experienced along the way.

- Chair co-founder Donald Mustard is talking on 'Designing Shadow Complex', discussing the acclaimed Xbox Live Arcade title and exploring "ideas on how to embrace the 'limitations' of the platform and use them to streamline your game design, prototype your title, and most importantly, boil your feature set down to its core essence of 'fun.'"

- In a lecture called 'A Day At The Museum: How The Smithsonian Is Embracing Games', PastPixels' Chris Melissinos and Smithsonian representative Georgina Bath Goodlander will discuss "how the Smithsonian American Art Museum is using ARGs and other games to engage patrons and how the forthcoming Art of Video Games exhibition was started, its goals and what it means for establishing the validity of video game culture."

- Sponsored sessions are also providing new details on awaited hardware, with Sony putting on a session called 'Introducing the PlayStation 3 Motion Controller', showing the upcoming PS3 peripheral, and a lecture called 'It's OnLive! Cloud-based Gaming Is Here' featuring a duo from the company presenting "a technology and SDK overview, along with best practices for getting video games onto the OnLive platform."

Other recently confirmed GDC 2010 talks include notable lectures on Deus Ex 3's "cyberpunk renaissance" look, Silent Hill producer Akira Yamaoka's ethos, and Batman: Arkham Asylum's art direction, as well as a talk by Metroid creator Yoshio Sakamoto, confirmations of Peter Molyneux and Pixar lectures, and a keynote from game design legend Sid Meier.

More information about GDC 2010 is available on the official Game Developers Conference weblog, and the GDC 2010 website has a full list of lectures, passes, and opportunities at this year's event.


Thu, 11 Feb 2010

GDC 2010 Announces Deus Ex 3, Yamaoka, Arkham Asylum Talks

As the March 9th-13th event approaches, GDC 2010 organizers have revealed new lectures on Deus Ex 3's "cyberpunk renaissance" look, Silent Hill producer Akira Yamaoka's ethos, and Batman: Arkham Asylum's art direction.

The new announcements come with less than a month to go until the event, which takes place from March 9th to 13th at San Francisco's Moscone Center, and includes two days of Summits and tutorials alongside three days of Main Conference content.

A pair of particularly intriguing new lectures lead the new line-up announcements. Firstly, Eidos Montreal art director Jonathan Jacques-Belletete presents a lecture on "The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3", providing some of the first concrete information about the much-awaited title.

Jacques-Belletete "...will discuss the creative underpinnings behind the unique blend of art style that combines the past, present and future in the next evolution of the Deus Ex franchise", with particular reference to the title's "Cyber Renaissance" look, which "is infused across the fashion, characters, environments and story."

Secondly, veteran Silent Hill composer and recent series producer Akira Yamaoka, who has just joined No More Heroes creator Grasshopper Manufacture, will present a lecture entitled "As Long as the Audio is Fun, the Game Will Be Too".

This retrospective, taken from Yamaoka's "first 20 years in video game production", will present an interesting angle: "People tend not to think about game design and audio design in parallel. I will present my views on audio design in games from a producer's perspective, having had experience in both roles. With few technological limits remaining, we can focus on achieving realism and interaction. What challenges remain in audio design?"

In addition, as part of a series of GDC 2010 Track keynotes just confirmed, including already-revealed lectures from Metroid creator Yoshio Sakamoto and on StarCraft II's programming approach, a number of major new lectures have been revealed, including the following:

- In "The Art Direction of Batman: Arkham Asylum - Rebooting a Super Hero Video Game IP", Rocksteady's David Hego will discuss making the acclaimed title, "from the challenges of taking a well known IP to new grounds, how to stay true to the spirit of 70 years of Batman comics, and how to rejuvenate its feel and look by injecting a hyper realistic approach to it."

- Ngmoco (Touch Pets, Rolando) head and former Electronic Arts executive Neil Young will present "Things to Unlearn Moving From Traditional Development to the New Digital World", and in his talk, will speak "candidly about the challenges that traditional game developers face in transitioning from long development cycles, packaged goods and the one time sale to the essential new models of games as a service, virtual goods, data driven design & minimum viable products."

As well as the nine major Summits, from iPhone to indie and social games -- and notable tutorials on the first two days of the show, there are six main Tracks - programming, art, production, business, audio, and design - for GDC 2010.

Game Developers Conference 2010 will also play host to the GDC Expo Floor, including a host of notable tool companies, the recruitment-specific GDC Career Pavilion, the 12th Annual Independent Games Festival plus Awards and the 10th Annual Game Developers Choice Awards, open to all pass holders.

More information on many of the highlighted areas of GDC 2010 is available on the official Game Developers Conference weblog, and the GDC 2010 website has a full list of lectures, passes, and opportunities at this year's event, as well as specifics on registration pricing and options.


Tue, 09 Feb 2010

GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers

The GamesBeat@GDC Summit taking place at Game Developers Conference in San Francisco next month has announced new keynote and panel speakers including OnLive's Steve Perlman, GameStop Digital's Chris Petrovic, and Sony's Jack Buser.

The summit is a partnership between technology site Venturebeat and the Think Services Game Group, and will take place on Wednesday, March 10, the second day of the GDC Summits.

The theme for the business summit is "Disruption 2.0," and according to the organizers it will "focus on the next disruptions that will happen in the video game industry."

"In the past couple of years, social games with virtual goods business models have proved themselves and shaken up the status quo," the description reads. "The iPhone has become a hot platform and Apple hopes to extend further into games with the iPad. Digital distribution and online games are growing. Will these trends gather more momentum and prove to be sustainable, or will new platforms and business models disrupt the disruptors?"

As well as an already-confirmed "fireside chat" with Electronic Arts COO John Schappert, GamesBeat@GDC organizers have confirmed a keynote featuring OnLive's Steve Perlman. The serial entrepreneur has created a service that lets you play high-end games "on demand" -- that is, over the Internet from a conventional low-end PC with no download -- and will be discussing plans and technical specifics in the keynote.

Newly announced speakers for other sessions or panels at the networking-replete executive summit include:

- Chris Petrovic, senior vice president and general manager of GameStop Digital Ventures. The executive will appear on a panel on game investments to discuss his steps to integrate a digital strategy with GameStop?s core retail business.

- David Helgason, CEO of rising game engine middleware firm Unity Technologies. He will participate in a panel on disruptive innovation, examining how lower-cost game engines leveraged across multiple platforms might be changing the shape of the game technology market.

- Jack Buser, director of Sony PlayStation Home. He will be part of the panel on Disruptive Game Platforms, talking about the virtual world for the PlayStation 3 -- which has 10 million registered users and recently launched Sodium, a social game within the virtual world that is monetized through a virtual goods model.

Other notable just-confirmed panel spakers include Owen Mahoney, CEO of Outspark, Keith Lee, founder and CEO of Booyah, PopCap Games co-founder John Vechey, hi5's Alex St. John, and Zynga's Brian Reynolds.

Overall, the Summit will "discuss the fate of the game platforms, where investors are putting their money in games, how big companies and brands are adapting to the growth of social and mobile gaming, new trends such as cloud-based gaming, and games as a service."

Attendees can access GamesBeat@GDC -- which will be programmed by veteran game journalist and business writer Dean Takahashi -- with several different passes, including a GDC All Access pass, a Summits and Tutorials pass, as well as a GamesBeat@GDC pass.


Tue, 09 Feb 2010

Mega64's Second, Third GDC Commercials Paint Skewed Picture Of Event

Unfazed by the rejection of its first promotional video for the 2010 Game Developers Conference, the Mega64 crew quickly went to work to produce this revised commercial, focusing less on the trade show's rave parties (mostly because there won't be any) and more on its geekier aspects.

Unfortunately, organizers for the event felt this video doesn't quite capture the spirit of GDC 2010 either. While they conceded that a panel devoted to cake-themed Portal jokes might be possible, coordinators feared that promoting game/music piracy and instating a "20-buckle minimum" on boot-wearing attendees might drive away sponsors and publishers.

Nonetheless, the team persevered, and the following resulted:

This third attempt to get the tone _just_ right for the creators of the March 9th-13th San Francisco game development conference, Mega64 decided to ramp down the bombast and ramp up the....art. As a result, you may see one or multiple of the following: French berets, discussions of how God intersects with games, and overhead panning shots of mysterious artifacts being dug up on beaches.

As for whether this one got past the GDC organizers, you'll have to wait til the end of the commercial to find out, but really - what do you think?


Thu, 04 Feb 2010

Reminder: Last Day For GDC 2010 Early Registration

Organizers of GDC 2010 are reminding that today is the last day to register for up to 35% off pass prices for the March 9th-13th event, with the free Android phone offer also expiring today.

The Moscone Center, San Francisco-based event has just announced a raft of new lectures, including highlighted talks from Pixar notables, Lionhead's Peter Molyneux, Double Fine's Tim Schafer, and Final Fantasy XIII's director Motomu Toriyama, and a surprise lecture from Metroid co-creator Yoshio Sakamoto.

However, Thursday, February 4th is the final day that GDC is accepting registrations at the early rate, which includes up to 35% discount from final pass prices. The early reg rate will be open until 11.50pm ET this evening.

In addition, today is the final day to register for free Nexus One and Verizon Droid by Motorola phones with GDC 2010 attendance, as part of a promotion between Google and Game Developers Conference. Select All-Access Pass and Summits & Tutorials Pass attendees will receive the phone, and more information is available on a GDC website page.

As well as the nine major Summits, from iPhone to indie and social games -- and notable tutorials on the first two days of the show, there are six main Tracks - programming, art, production, business, audio, and design - for GDC 2010. These include lectures from the creators of Assassin's Creed II, Splinter Cell: Conviction, Uncharted 2, Braid, God Of War III, Dante's Inferno, APB, and a host of other acclaimed games.

Game Developers Conference 2010 will also play host to the GDC Expo Floor, including a host of notable tool companies, the recruitment-specific GDC Career Pavilion, the 12th Annual Independent Games Festival plus Awards and the 10th Annual Game Developers Choice Awards, open to all pass holders.

More information on many of the highlighted areas of GDC 2010 is available on the official Game Developers Conference weblog, and the GDC 2010 website has a full list of lectures, passes, and opportunities at this year's event, as well as specific on registration pricing and options.

Attendees are also reminded that they can email GDC 2010's registration staff -- or call them at 866-535-8997 or +1 (415) 947-6926 from 9am to 4pm PT each weekday -- if they have any issues registering. (All GDC 2010 registrations commenced before the 11.50pm ET deadline will be honored, even if any technical issues occur.)


Wed, 03 Feb 2010

48 Hours To Early Register For GDC 2010, As Metroid Creator Talk Revealed

As less than 48 hours remain for Game Developers Conference 2010's early registration, organizers have revealed a surprise lecture from Metroid creator Yoshio Sakamoto, discussing design over his almost 30-year career at Nintendo.

In his first-ever Western lecture, Nintendo's Sakamoto will present a talk called 'From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences', spanning his seminal multi-decade contribution to video games.

As the lecture description explains, Yoshio Sakamoto has been here from the start. In 1982 he joined Nintendo a year before the arrival of the Nintendo Entertainment System (NES) in Japan. He's worked as a developer for the entire history of the modern video game era, and is perhaps most noted for the Metroid franchise, where he has directed or supervised nearly every game in the series.

However, his development credits span a wide range of projects, with titles as diverse as WarioWare, Inc.: Mega Microgame$ and Rhythm Heaven. At times he and his teams juggled multiple notable projects such as these simultaneously.

Last year, while hard at work helping to supervise the upcoming Metroid title for the Wii system, titled Metroid: Other M, he also produced the Nintendo DS hit Tomodachi Collection. In this game Mii characters converse, sing and dance, and even dream. To date, it has sold more than 2.5 million copies in Japan.

In an industry that frequently draws a bold line between core and casual games, Sakamoto develops for both worlds. He challenges himself and his teams to find ways to satisfy every type of user, no matter what type of taste, or level of experience. At Game Developers Conference 2010, Mr. Sakamoto will talk about his thought processes and techniques on game designs that have allowed him to find market acceptance for his expansive portfolio of titles.

Sakamoto joins a blockbuster line-up that includes just-announced lectures by Pixar notables, Lionhead's Peter Molyneux, Double Fine's Tim Schafer, Final Fantasy XIII's director Motomu Toriyama, and fantasy writer R.A. Salvatore, plus a keynote from Civilization creator Sid Meier.

The Moscone Center, San Francisco-based conference spans nine notable Summits (from Social/Online through Indie to iPhone and beyond) and tutorials set up for March 9th-10th. In addition to a large Expo floor with the world's leading game tool companies exhibiting, six major Tracks, from design through production to programming and art, in the Main Conference from March 11th-13th.

In order to lock in prices up to 35% off the regular rates, prospective attendees must register by Thursday, February 4th at midnight EST. In addition, select attendees who register for All-Access or Summits/Tutorial Passes will receive free Nexus One and Verizon Droid by Motorola phones, thanks to GDC and Google.


Tue, 02 Feb 2010

GDC 2010 Reveals Pixar, Molyneux, Schafer Talks

As the early registration deadline approaches, GDC 2010 organizers have revealed new lectures by Pixar notables, Lionhead's Peter Molyneux, Double Fine's Tim Schafer, Final Fantasy XIII's director Motomu Toriyama, and fantasy writer R.A. Salvatore.

The announcements for Game Developers Conference 2010, which takes place March 9th-13th at the Moscone Center in San Francisco, add to a recently confirmed keynote from Civilization creator Sid Meier, alongside almost 350 other lectures, keynotes, and panels.

This set of Main Conference sessions, all taking place from March 11th-13th, bolster an already formidable line-up, with nine notable Summits (from Social/Online through Indie to iPhone and beyond) set up for March 9th-10th.

Organizers have now released details on the following major new lectures for the GDC 2010 Main Conference:

- Seminal CG movie makers Pixar are giving a pair of two-hour lectures at the event -- the Toy Story and Up creators' Matthew Luhn will lecture on 'Storyboarding/Story Development at Pixar: Work Methods and Insights', while the Bay Area company's Andrew Gordon will speak on 'Character Animation at Pixar: Work Methods and Insights'.

- In a rare Western lecture, Final Fantasy XIII's director and scenario writer Motomu Toriyama will discuss the creator of FFXIII's story and mythos, "explaining the various processes involved in crafting The Crystal Mythos, creating the world of the game, character design, and the development of drama between the characters." He will also speak on the direction he hopes to take in future projects.

- Game development legend Peter Molyneux will present a lecture called 'The Complex Challenges of Intuitive Design' with fellow designer Josh Atkins, discussing ways to "ensure that gamers of all abilities can quickly and easily immerse themselves in the game world." With examples from the upcoming Fable III, Molyneux will show examples of long-established game mechanics which Lionhead intends to replace with more user-friendly and modern iterations.

- In his first lecture aimed at the game industry, multi-million selling fantasy novelist R.A. Salvatore will present 'From Fantasy to Franchise: How to Build a Universe Worthy of Devotion', drawing lessons from his work in D&D's Forgotten Realms universe, and "presenting an examination of world building as a work in progress, through a sneak peek of his work with [Curt Schilling-backed Boston game developer] 38 Studios."

- Finally, Double Fine's Tim Schafer (Brutal Legend) will be appearing on a panel named 'Make 'Em Laugh: Comedy in Games', alongside Overlord writer Rhianna Pratchett and Telltale (Tales Of Monkey Island) writer/designer Sean Vanaman, analyzing "the challenges that face developers as they try to distill a sense of humor into their games."

Alongside the full set of announced GDC 2010 lectures thus far comes news on reduced conference pass prices for the event, with the introduction of optional lunch packages. Game Developers Conference 2010 will also play host to the GDC Expo Floor, the GDC Career Pavilion, the 12th Annual Independent Games Festival and the 10th Annual Game Developers Choice Awards.

Early Bird rates for GDC 2010 end in just two days -- on February 4, 2010, and more information on passes is available the official GDC webpage on the subject. For more information on the 2010 Game Developers Conference, visit the official GDC 2010 website.


Mon, 01 Feb 2010

GDC 2010 Covers Major Platforms In Mobile, Handheld Summit

GDC 2010 organizers have revealed GDC Mobile/Handheld Summit sessions, with Google, Nintendo, Sony, Palm, and Apple (via the sister iPhone Games Summit) perspectives all represented at the March 9th-10th Summit.

The reconfigured Summit, taking place on the first two days of Game Developers Conference 2010 at the Moscone Center in San Francisco, is intended to be the premier professional conference for the creators, publishers, and distributors of portable games, both for consoles and mobile/smartphones.

Filled with hands-on information, case studies and debates, 2010's GDC Mobile/Handheld Summit will cover both successful business strategies and the nuts and bolts of development on mobile phones (Android, BREW, Windows Mobile, Java and more), as well as newly added support for portable consoles (PSP/PSP Minis, DS, DSi).

Some of the notable GDC Mobile Summit advisors from the world of handheld games include Capy's Nathan Vella (Might And Magic: Clash Of Heroes for DS), former Vodafone and EA exec Tim Harrison, and G3 Studios' Guido Henkel.

A number of significant talks have already been revealed on the Summit homepage. These include:

- In 'Bootstrapping Games on Android', Google's Chris Pruett will "delve into the nitty gritty details of Android game programming using a full-fledged action platformer game as a case study." Topics include common pitfalls, performance characteristics of popular devices, dealing with hardware variations, and writing games in Java and C++.

- In 'Application Stores: What You Should Know Before You Get Started', Gamevil's Kyu C. Lee "will cover a list of things that you should be aware of before approaching each application store: Apple's AppStore, Google's Android Market, Blackberry's AppWorld, Microsoft's Marketplace, Nintendo's DSiWare, PSN Mini and Zeebo", with real-world experiences creating games for each of the platforms.

- One of the best-selling under the radar titles of 2009 for Nintendo DS was Club Penguin DS: Elite Penguin Force, and in a detailed postmortem, Patricia Pizer discussed how she helped to make "an experience that really conveyed the look and feel of the CP world, feeds back into the online game to allow the player to advance from non-online play, and provide multiplayer play beyond mere competition combined to create a formidable challenge."

- A talk named 'Coop On The Go: Taking Army of Two to the PSP' will feature EA Montreal's Joe Khoury discussing an adapted version of the co-op action franchise for Sony's handheld, "examining how they created an original title for the system, but incorporated key elements of the franchise such as Aggro, Weapon Customization, and full co-op play" along the way.

Outside of the Summit -- but also notable for those wanting to know more about current smartphone operating systems -- is Palm's Sponsored Session on Friday. In this talk, attendees can "learn how to take full advantage of the advanced hardware capabilities of Palm's webOS devices, including full OpenGL ES 1.1 and 2.0 support, using the recently announced Plug-in Development Kit (PDK)."

More information on the GDC Mobile/Handheld Summit, which can be attended via All-Access or Summit-specific GDC 2010 passes, is available on its official webpage.

Attendees can also attend the iPhone Games Summit -- space permitting -- with the same pass, and both of these Summits are eligible for a complimentary Android phone from Google if attendees register before the February 4th early deadline.


Fri, 29 Jan 2010

Game Developers Conference 2010 Reveals Online Preview Guide

Organizers of the Game Developers Conference 2010 have unveiled this year's 24-page magazine-style Preview Guide, detailing essential information about the premier game development industry trade show.

Now freely available online in a digital format, the guide provides a plethora of easily digestable information on the event, which is being held March 9 to 13 in San Francisco's Moscone Center.

This includes pass specifics, overviews of featured speakers, session and summit highlights, specifics on parties, receptions, and lobby bars, and a list of exhibitors for GDC's Expo floor.

The guide also reveals what the GDC audience derives from the show. In a survey of GDC 2009 attendees, 75 percent said they gained new insight into their competition, 72 percent met a new useful industry contact, and 76 percent brought home specific ideas for their game. Overall, 80 percent of attendees found the show to be worth the money.

Also included in the Preview Guide is a practical visual schedule of GDC 2010's week-long session lineup, specifics on sponsored tutorials and sessions, highlights of the various discipline-specific Summits and Main Conference session tracks, and an alphabetical list of show speakers and their employers.

"This year's GDC is set to inspire and ignite new ideas that challenge us into new and even higher levels," reads the guide's preface by GDC director Meggan Scavio. "We have a week-long set of inspirational speeches and technical talks that will give you a real insight into the future of the gaming world."

The full GDC 2010 digital Preview Guide is now available for free browsing and downloading, and is also accessible via the official Game Developers Conference website, which includes comprehensive session listings and registration information.


Fri, 29 Jan 2010

Pre-GDC Course Offers Scrum Master Training

Scrum trainer Clinton Keith has announced a two day pre-GDC course in San Francisco to educate game developers on the principles of agile project management method Scrum.

According to game industry veteran Keith, a former High Moon Studios CTO with 15 years of game industry experience, "the two-day course provides the fundamental principles of Scrum through hands-on experience and interactive project simulation."

Along the way, the "attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization."

Participants who successfully complete the course and follow-up test will become Certified ScrumMasters through the Scrum Alliance, and receive a two-year membership in the organization -- where additional ScrumMaster-only material and information are available.

Some of the topics covered in the course will include:

- The essentials of getting a project off on the right foot.
- How to build a product backlog and plan releases.
- How to help both new and experienced teams be more successful.
- How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
- How to help producers, artists, designers and programmers work together effectively.
- How to work with publishers and others outside the team who may not be familiar with Scrum.
- Tips and tricks from an instructor with 15 years of game development experience and 5 years of experience applying Scrum to game development.

Clinton Keith, who is partnering with the Think Services Game Group to run this pre-GDC course, is a Certified Scrum Trainer, and has over 20 years of professional development experience and 15 years in video game development experience. His games include Midnight Club, Smuggler?s Run, Darkwatch, Bourne Conspiracy and numerous others, and he first introduced agile development methodologies to the video game industry in 2003.

More information on the course, which is being held on March 9th-10th at the downtown San Francisco Marriott -- including pricing and other specifics -- is available via a weblog post on Keith's agile game development-specific blog.


Thu, 28 Jan 2010

Game Developers Choice Awards Give 2010 Ambassador Award To Penny Arcade

The 2010 Game Developers Choice Awards have announced that the key figures behind popular webcomic Penny Arcade, the Child?s Play Charity and the Penny Arcade Expo events -- writer Jerry Holkins, artist Mike Krahulik and business guru Robert Khoo -- will be awarded the prestigious Ambassador Award.

The Special Award honors an individual or individuals who have "helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art."

It is chosen by the elite Choice Awards Advisory Committee, part of the highest honors in game development acknowledging excellence in game creation, which includes game industry notables such as Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare), Clint Hocking (Ubisoft), and many others.

Holkins, Krahulik and Khoo will receive their award for their genuine, gamer-friendly empire they've built over the past decade, lovingly skewering video game culture and developers while building up a following, events and an industry-leading video game charity that help epitomize the positive elements of 'gamer spirit'.

Penny Arcade itself began in 1998 when high school friends and life-long gamers Jerry Holkins and Mike Krahulik began to pen the webcomic, which featured two semi-autobiographical gamers who joked, argued and swooned over all things video gaming. The website soon grew in popularity as gamers spread their favorite comic strips to friends, and the comic garnered a loyal following of like-minded game fans.

After years of financial difficulties, the comic duo met Robert Khoo, who quickly became the team?s business manager, and helped to create a burgeoning empire centered around the comic, which now includes the Penny Arcade Expo (PAX), a huge bi-annual gathering of gamers that hosts tabletop, console and PC games while celebrating gaming culture.

As well as drawing over 100,000 game-positive geeks to the events in Seattle, Washington and now Boston, Massachusetts every year, the team created the Child?s Play Charity in 2003, leveraging their large fanbase to help support children?s hospitals with games, toys and money. In 2009 alone, the charity raised $1.78 million dollars in donations from gamers and a host of game development and publishing studios. For these community and philanthropic successes, the Penny Arcade team is jointly receiving the Ambassador Award.

"The Penny Arcade crew might be some of the most flippant, adorable game fans out there," says Meggan Scavio, Event Director for GDC. "So obviously, we?re delighted to recognize their efforts in providing a genuine voice and event for gamers, and working with both fans and developers in the Child's Play Charity to raise millions of dollars for a great cause."

The trio will be present to collect the Ambassador Award at this year's Game Developer's Choice Awards ceremony, held immediately following the Independent Games Festival Awards on Thursday, March 11, during GDC 2010 at San Francisco's Moscone Convention Center.

Choice Awards organizers have also recently confirmed Valve co-founder Gabe Newell as the recipient of the Pioneer Award, as well as debuting 2010 regular awards finalists led by Naughty Dog's Uncharted 2 and Thatgamecompany's Flower.

For further information about the Choice Awards, please visit the official Game Developers Choice Awards website. For further information about GDC and to register for attendance, please visit the official Game Developers Conference website.


Wed, 27 Jan 2010

Sid Meier Keynote, Major New Lectures Announced For GDC 2010

Organizers of Game Developers Conference 2010 have announced that Sid Meier, the Director of Creative Development and co-founder of Firaxis Games, will speak from his 25 years of experience in game design in the keynote address at GDC 2010 this March.

Best known for his work designing the genre-defining Civilization strategy game franchise, Sid Meier will present a keynote entitled "The Psychology of Game Design (Everything You Know Is Wrong)."

In this rare address, Meier will describe how real-world, historical and mathematical facts cannot form the foundation of a successful game design. Instead, Meier will argue, the driving force of a game's design should be the psychology of the player.

Along the way, the seminal game designer will draw illustrative examples from his canon to illustrate how the complexities of human psychology can inform game design more than the laws of logic, physics, or algebra. In this development model, egomania, paranoia and delusion become part of the designer's toolkit, as the player's perception becomes the real reality, connecting gameplay to the player's psychological experience.

The keynote address will take place Friday, March 12 at Game Developers Conference, which runs from March 9-13 at the Moscone Convention Center in San Francisco. Meier is a recipient of multiple video game awards, including the Lifetime Achievement Award at the 2008 Game Developers Choice Awards and entry into the Academy of Interactive Arts and Science's Hall of Fame.

His resume includes a plethora of pioneering and genre-defining titles, including 1991's Civilization, which challenged gamers to balance city-planning, economics, education, military strategy and global diplomacy, as well as the critically acclaimed 2008 follow-up Civilization Revolution. His other titles have included Pirates!, a unique blend of action, roleplaying, and strategy, as well as Railroad Tycoon, one of the first 'god' games.

Alongside the Meier keynote announcement, GDC organizers are also revealing multiple other major new lectures and panels, including the following highlights:

- Ubisoft Montreal lead designer Patrick Plourde will speak on 'Designing Assassin's Creed 2', discussing how "the design team faced the challenges of an enormous scope, one of the biggest development teams ever assembled and a limited time frame" for the critically acclaimed, Renaissance Italy-set action game.

- In a lecture entitled 'Get Your Game Out Of My Movie! Interactive Storytelling in Mass Effect 2', BioWare's Armando Troisi "will focus on the narrative design fundamentals used at BioWare and how they evolved for Mass Effect 2, explaining components of the just-debuted game's story design, problems encountered during implementation, and design choices made for the long-awaited franchise sequel.

- The always popular Game Design Challenge returns this year with a unique theme - the designers "must conceive a game that somehow incorporates the actual death of a real person." The contestants for the 'Real-World Permadeath' challenge, MC-ed by Eric Zimmerman, are last year's Challenge winners Heather Kelley (Kokoromi) and Erin Robinson (Puzzle Bots), facing off against Thatgamecompany co-founder Jenova Chen (Flow, Flower) and Airtight Games' Kim Swift (Portal).

Also newly debuted from among the almost 300 already-confirmed GDC 2010 lectures are talks on shader techniques in Valve's Left 4 Dead 2, audio in Turn 10's Forza Motorsport 3, character customization in Realtime Worlds' APB, and a host of Summit talks spanning social gaming, iPhone games, independent games and beyond.

"It's an honor to have Sid Meier, a true pioneer in game development, share his decades worth of insight at the 2010 Game Developers Conference," says Meggan Scavio, GDC Event Director, "We're also delighted to welcome so many other high quality lectures from the industry's leading developers."

Early Bird rate registration for Game Developers Conference 2010 ends on next Thursday, February 4, 2010 -- for more information about GDC 2010, interested parties can visit the official GDC website.


Mon, 25 Jan 2010

2010 Independent Games Festival Mobile Reveals Finalists

The 2010 Independent Games Festival Mobile, an event that celebrates excellence in games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices, has named the finalists for its third annual competition, with a host of outstanding portable titles showcased this year.

This year's IGF Mobile marks a record number of entries with 170 titles submitted for the competition, up nearly 65 percent from last year's total, which itself was double over the previous year. The finalists for IGF Mobile will compete for $5,000 in prizes, including specialized awards for art, design, audio, technical prowess, and iPhone game creation, as well as the IGF Mobile Best Game award.

Some of the notable titles nominated for this year's IGF Mobile Awards include iPhone games such as double nominee, Tiger Style's Spider: The Secret Of Bryce Manor, downloadable games for Nintendo's DSi including Powerhead Games' Glow Artisan, and promising titles from a host of worldwide indie developers, from England's Studio FungFung through Finland's Secret Exit and beyond.

This year, overall winners in each category will be announced on Feb. 8, 2010, with the category winners receiving $500 in prizes, a place as an overall IGF Mobile Best Game finalist, and the opportunity to showcase their mobile game at the IGF Pavilion during Game Developers Conference 2010 in San Francisco this March.

In addition, all finalists for 2010's IGF Mobile competition -- whether category winners or not -- will receive one All-Access pass to attend GDC 2010 and attend the multiple mobile-specific Summits there, including the GDC Mobile/Handheld Summit and the iPhone Games Summit. (The IGF Mobile judges have also named three games in each category as 'honorable mentions' which - while not quite making it to become a finalist this year - are commended as some of the most intriguing and high quality independent mobile games of the year.)

The full list of finalists and honorable mentions for the 2010 IGF Mobile competition are:

Best Mobile Game Design:
MiniSquadron (Studio FungFung, iPhone/iPod Touch)
Glow Artisan (Powerhead Games, DSi)
Spider: The Secret Of Bryce Manor (Tiger Style, iPhone/iPod Touch)
Honorable mentions: Ancient Frog (Ancient Workshop, iPhone/iPod Touch), Globulos Party (Globz, DS), Mind Wall (Robinson Technologies, iPhone/iPod Touch).

Achievement In Art
Superbrothers: Sword & Sworcery EP (superbrothers + capy + jim guthrie, iPhone/iPod Touch)
Guerrilla Bob (Angry Mob Games, iPhone/iPod Touch)
Zombie Pizza (Appy Entertainment, iPhone/iPod Touch)
Honorable mentions: Tilt: An Adventure In 1.5 Dimensions (XEODesign, iPhone/iPod Touch), Ancient Frog (Ancient Workshop, iPhone/iPod Touch, Minigore (Mountain Sheep, iPhone/iPod Touch).

Technical Achievement
Stair Dismount (Secret Exit, iPhone/iPod Touch)
SCVNGR (SCVNGR, iPhone/iPod Touch)
Tumbledrop (Starfruit Games, iPhone/iPod Touch)
Honorable mentions: Dawn Of Heroes (Wicked Studos, DS), Aera (ichromo, iPhone/iPod Touch), iPixel (Hecticus Software, iPhone/iPod Touch)

Audio Achievement
Lilt Line (different cloth, iPhone/iPod Touch)
MuBlip (para9, iPhone/iPod Touch)
Zombie Pizza (Appy Entertainment, iPhone/iPod Touch)
Honorable mentions: MelodyBloxx (Beatshapers, PSP Minis), Earth Dragon (levitylab, iPhone/iPod Touch), iBlast Moki (Godzilab, iPhone/iPod Touch)

Best iPhone Game
Spider: The Secret Of Bryce Manor (Tiger Style, iPhone/iPod Touch)
Drop7 (Area/Code, iPhone/iPod Touch)
Hook Champ (Rocketcat Games, iPhone/iPod Touch)
Honorable mentions: Minigore (Mountain Sheep, iPhone/iPod Touch). Pocket God (Bolt Creative, iPhone/iPod Touch), Doodle Jump (Lima Sky, iPhone/iPod Touch).

IGF Mobile Best Game
Finalists will comprise the winners of the five above categories, to be announced on Monday, February 8th.

Beyond the awards and cash prizes for the IGF Mobile winners, previous finalists have also been showcased prominently on Apple's App Store. A special store section highlighted the IGF-nominated iPhone games from 2009's IGF Mobile Competition, which included acclaimed titles such as Fieldrunners, Real Racing, Zen Bound and Galcon. Previous year's winners are now finding success on console platforms, including 2009's IGF Mobile "Next Great Mobile Game" winner, Reflection, which has been signed by Konami to be distributed on Nintendo's DSi.

"With the explosive growth in the mobile games market, and the exciting prospects for emerging mobile platforms and smartphone OSes, it's great to see this year's IGF Mobile finalists revealed," said Simon Carless, chairman of the IGF. "With smartphone platforms rapidly maturing, we're going to see a plethora of high quality independent creations over the next few years, and we sincerely hope that IGF Mobile has become one of the best venues to check out these inspiring titles."

The Independent Games Festival itself was established in 1998 to recognize the best independent game developers, much the way that the Sundance Film Festival honors the independent film community. The creation of IGF Mobile in 2007 was the direct response to the maturing of the mobile game industry and the desire to similarly recognize and reward those driving the advancement of the space.

For more information on the Independent Games Festival Mobile finalists, visit the official IGF Mobile website; and to register for GDC, please visit the official Game Developers Conference 2010 website.


Fri, 22 Jan 2010

GDC 2010, Google Reveal Android Phone Promotion

Game Developers Conference 2010 organizers have announced that they are working together with Google "to celebrate and inspire the mobile and independent game development communities" by offering free Nexus One and Verizon Droid by Motorola phones to select attendees.

The newly announced offer, part of Google's outreach into the mobile phone space as it expands use of its Android operating system, is open to qualifying developers who register to attend GDC 2010 by February 4th, 2010.

The Game Developers Conference, as the world?s largest professional-only game developer event, has been at the center of the industry?s discussions on these topics.

It serves as home to major Summits such as the GDC Mobile/Handheld Summit and the Independent Games Summit, as well as the IGF Mobile competition to award handheld game innovation.

In recent years, the smartphone has become one of the most widespread and widely-used game platforms, and has proven particularly suited to independent developers experimenting with new and unusual gameplay.

As an official statement on the tie-in notes: "This makes conference attendees great potential developers of new content for phones using the Android operating system." Alongside the announcement, Google's Eric Chu has posted about Android's GDC 2010 presence on the official Android Developers weblog.

"At the GDC, we are constantly looking for ways to help the game development community learn and thrive. The mobile and independent game spaces having been providing so many of those opportunities for years now," said Meggan Scavio, event director of the Game Developers Conference. "We are so appreciative that we can better reach those goals by actually putting a new opportunity ? Android-powered devices ? into the hands of our attendees."

Early Bird rates for GDC 2010 end February 4. For more information about the 2010 Game Developers Conference, including the eight summits and the Android phone promotion, please visit the official Game Developers Conference website.


Thu, 21 Jan 2010

GDC Debuts 2010 Indie Games Summit Line-Up

GDC 2010 organizers have revealed an initial set of Independent Games Summit talks for the March event, including notable lectures by Ron Carmel (World Of Goo) and Randy Smith (Spider).

The summit, now in its fourth year and taking place on March 9th-10th during Game Developers Conference 2010 at the Moscone Center in San Francisco, features lectures, postmortems and roundtables from some of the most notable independent game creators -- including many former and current Independent Games Festival finalists and winners.

Overall, the 2010 Independent Games Summit "seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more."

Advisors for the Summit include Independent Games Festival chairman Simon Carless and independent developers such as Flashbang Studios founder Matthew Wegner (Off-Road-Velociraptor Safari), as well as colleague Steve Swink (Shadow Physics).

With a final set of lectures to be announced soon, a number of major talks have been revealed on the Summit homepage. Highlights include the following:

- Indies and Publishers: Fixing a System That Never Worked
In IGS 2010's kickoff talk, 2D Boy co-founder Ron Carmel (World Of Goo) will discuss "the problems with the current model (a tenant farming ecosystem built upon a weak security model), contrast how Valve and Microsoft deal with developers, and propose that creating more transparency in the game industry will give rise to a healthy model for developers and publishers/distributors to work together."

- Increasing Our Reach: Designing To Grab and Retain Players
During his keynote talk, Looking Glass Studios veteran and Steven Spielberg collaborator Randy Smith (Thief) will talkk about the design concepts behind 'immediacy with depth', as applied to his recent iPhone hit Spider: The Secret Of Bryce Manor. He notes: "The indie games movement should be the wellspring of daring and innovative ideas, but we need a sizable and devoted audience to help us realize that potential. How do we reach more players? Is there something we?re doing wrong?", and vows to look at design solutions.

- How to Manage an Exploratory Development Process
Thatgamecompany co-founder Kellee Santiago and producer Robin Hunicke "will discuss thatgamecompany's experiences in managing a creative process that needs to be exploratory and experimental without leaving the team feeling aimless", with particular reference to the developer's leading games, which include multiple Choice Awards-nominated PSN title Flower and Flow.

- Scrap Metal: Pushing the Envelope with a Team of Two
In a talk on the upcoming Xbox Live Arcade topdown vehicular shooter from Slick Entertainment's Nick Waanders (N+) and Kees Rijnen, the duo discuss making the XBLA title with a team of two. They explain how "a lot of choices had to be made to get the biggest bang for the buck, while maintaining the high polish level we wanted" -- discussing tools, the game's deferred shading engine, design choices, and more.

- NinjaBee's Top 10 Development Lessons
In this lecture, Brent Fox from Kingdom For Keflings and Cloning Clyde creators NinjaBee presents 10 key lessons from their work, which has spanned platforms such as PC, XBLA, iPhone, WiiWare and beyond. Fox notes: "These pieces of wisdom should make your development experience smoother and help you avoid some of the same pitfalls" that the notable independent developer is now managing to avoid.

Other confirmed lectures include Wolfire's John Graham (Overgrowth) on Effective Marketing For Indie Game Developers, the co-creators of IGF finalist Osmos on the creation of that game, Jeff Lindsay and Jim Munroe on 'Creating And Nurturing Your Indie Game Community', plus talks on making Fantastic Contraption and Scrap Metal -- as well as the return of the multi-speaker Indie Game Rant.

More information on the Independent Games Summit, which can be attended via All-Access or Summit-specific GDC 2010 passes, is available on its official webpage.


Wed, 20 Jan 2010

2010 IGF Reveals Student Showcase Winners

The Independent Games Festival, the popular industry event highlighting and awarding the talents of independent game developers at Game Developers Conference 2010, has announced the winners of the 2010 IGF Student Showcase, which recognizes outstanding indie game development taking place on school and university campuses around the world.

This year's set of ten Student Showcase winners include titles such as Utrecht School of the Arts & USC's virtual paper-folding puzzle game Paper Cakes, DePaul University's first-person 'sound visualization' title Devil's Tuning Fork, and Chalmers University's ingenious card-shuffling platform game Continuity.

These ten games will go on to compete for the Best Student Game Prize, announced on stage at the Independent Games Festival Awards, held Thursday, March 11, 2010, in San Francisco at GDC 2010.

The Student Showcase-winning games -- all of which will also be playable at the IGF Pavilion on the GDC 2010 show floor -- were chosen from a remarkable field of entries by an opt-in subset of the more than 150 notable game industry figures judging the IGF Main Competition.

The full list of this year's winners is as follows:

Boryokudan Rue (UCLA)
Continuity (Chalmers University of Technology / University of Gothenburg)
Devil's Tuning Fork (DePaul University)
Dreamside Maroon (DigiPen Institute Of Technology)
Igneous (DigiPen Institute Of Technology)
Paper Cakes (Utrecht School of the Arts & USC)
Puddle (ENJMIN, France)
Puzzle Bloom (DADIU, Denmark)
Spectre (USC Interactive Media)
Ulitsa Dimitrova (Kunsthochschule Kassel, Germany)

Chosen from a new record of 190 IGF Student Showcase entries (up over 30% on last year?s 145 entries), these Student Showcase-winning games each win $500 and GDC 2010 show passes, and will go on to compete for an overall Best Student Game prize, which includes a special trophy and a $2,500 cash prize.

In addition, the IGF judges would like to highlight ten more outstanding Student Showcase entries for honorable mentions this year, recommending them to the public. Honorable mentions go to the following titles: ASCIIp0rtal (Utah State University), Conquest (Friedrich-Alexander-Universitat Erlangen-Nurnberg & University of Primorska), Endless Frog Kids (UC Berkeley), Gear (DigiPen Institute of Technology), Mi (Odessa National University), NormalTanks (Tyumen State Oil and Gas University), Runesinger (USC), Spinnr (Frostburg State University), Sultans Of Scratch (Florida Interactive Entertainment Academy), The Last Dance (IdEC UPF, Barcelona).

Previous notable IGF Student Showcase honorees have included DigiPen?s Narbacular Drop (which later evolved into Valve?s acclaimed Portal), USC?s The Misadventures of P.B. Winterbottom (debuting on Xbox Live Arcade next month), Hogeschool van de Kunsten?s The Blob (made into a console title by THQ as De Blob), and early USC/ThatGameCompany (Fl0w, Flower) title Cloud.

?We?re delighted to see the IGF Student Showcase continuing to highlight some outstanding student-created titles from all over the world,? said Simon Carless, IGF chairman. ?Congratulations to all the winners, and we're very much looking forward to showing them to the public at Game Developers Conference this March.?

The Independent Games Festival was established in 1998 by Game Developers Conference organizer Think Services to recognize the best independent game developers, in the way that the Sundance Film Festival honors the independent film community. IGF Main Competition finalists were announced earlier this month, and a separate set of finalists -- for the IGF Mobile competition -- will debut in late January.

For more information on the Independent Games Festival, please visit the official IGF website -- and for those interested in registering for GDC 2010, which includes the Independent Games Summit, the IGF Pavilion and the IGF Awards Ceremony, please visit the official Game Developers Conference website.


Wed, 20 Jan 2010

GDC 2010 Adds Programming Talks On God Of War III, Starcraft II, More

The organizers of Game Developers Conference 2010 have revealed major Programming Track talks for the March 9th-13th event, including lectures on God Of War III, Splinter Cell: Conviction, Starcraft II, Uncharted 2 and more.

The announcements continue a set of GDC 2010 track-specific announcements, this one focusing on the Programming Track, which "focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games."

The subset of the Game Developers Conference 2010 Advisory Board tasked with programming this track include major industry figures such as Bungie's Chris Butcher, industry veteran Mark Cerny, and former EA fellow Chris Hecker.

Some of the highlighted Programming lectures just announced for the San Francisco Moscone Center-based event include the following:

- Shadows In God of War III
This lecture, conducted by SCEA's Ben Diamand, "provides a detailed view of Sony Santa Monica's approach to shadows in its upcoming title, God of War III. It covers the general techniques employed, and a variety of specific details about what features were supported and what tradeoffs were made."

- Designing for Performance, Scalability & Reliability: StarCraft II's Approach
Blizzard's Dominic Filion will present a detailed lecture "on how Blizzard approached engine development on StarCraft II, centering on aspects of developments that are central to Blizzard's philosophy: scalability, performance and robustness. Lessons learned throughout StarCraft II's development will be demonstrated and a variety of techniques to handle these issues will be presented."

- The Implementation of Rewind in Braid
Braid creator Jon Blow explains in his lecture description regarding his indie hit: "In Braid the player can rewind time at will... the game design required the player to be able to rewind a large amount of gameplay (30 to 60 minutes) and the memory of this gameplay had to fit into a small space (40 megabytes on consoles)." In this technical lecture, Blow will explain the intricacies and practicalities of doing just that.

- The Rendering Tools and Techniques of Splinter Cell: Conviction
Ubisoft's Stephen Hill will present a lecture "covering some of the challenges, advancements and lessons learned in the development of Splinter Cell: Conviction from a rendering perspective." It's noted that, "...together with an overview of the renderer in terms of architecture, rendering passes, optimisation strategies and tools, two aspects in particular -- dynamic ambient occlusion and visibility -- will be presented in depth."

- Animation and Player Control in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves
This "survey of techniques" used in the two games "for implementing the player character's animation and control" is one of two programming lectures on Uncharted 2 at this year's Game Developers Conference, with a discussion on HDR lighting in the Naughty Dog-developed game also scheduled.

Other notable Programming Track talks include EA Maxis' Richard Evans on 'Modeling Individual Personalities in The Sims 3', a duo from Airtight Games on Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void', Zynga engineer Robert Zubek on 'Engineering Scalable Social Games', and Jaymin Kessler of Q Games on fluid and particle physics in PixelJunk Shooter, with a a full list of track lectures available on the GDC website.

Alongside the complete multi-track set of announced GDC 2010 lectures thus far comes news on reduced conference pass prices for the event, with the introduction of optional lunch packages. Early Bird rates for GDC 2010 end on February 4, 2010 -- for more information on the 2010 Game Developers Conference, visit the official GDC 2010 website.


Tue, 19 Jan 2010

Uncharted 2, Flower, ACII Lead 10th Choice Award Nominations

Organizers have revealed the nominees for the tenth annual Game Developers Choice Awards, the leading peer-based video game industry awards, to be given out at Game Developers Conference 2010 in San Francisco this March. Nominations this year are led by Naughty Dog's Uncharted 2: Among Thieves, with seven nominations.

The acclaimed title is closely followed by five nominations for Thatgamecompany's evocative downloadable game Flower, and four nominations for Ubisoft Montreal's well-received Renaissance action game sequel Assassin's Creed II.

In addition to the aforementioned Uncharted 2: Among Thieves and Assassin's Creed II, this year's Game Of The Year nominations are rounded out by BioWare's Dragon Age: Origins, From Software's Demon's Souls, and Rocksteady Studios' Batman: Arkham Asylum. Other multiple nominees include notably diverse titles such as PopCap's Plants Vs. Zombies and Infinity Ward's Call Of Duty: Modern Warfare 2.

The changes in today's game industry are well represented in the Game Developers Choice Awards this year by the inclusion of multiple iPhone titles (including Flight Control and Spider: The Secret Of Bryce Manor) as nominations in existing categories, as well as console downloadable titles such as Q Games' PixelJunk Shooter and RedLynx's Trials HD.

Organizers have also further diversified the awards by adding a Best New Social/Online Games category this year, with both Facebook and free-to-play online games competing for the new prize.

The Game Developers Choice Awards are open to any video game, with no restrictions or payment for game submission, and Main Competition finalists are chosen via a combination of open game industry nominations and the votes of the leading creators in the Choice Awards Advisory Committee.

Starting this year, winners are now being selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is a new invitation-only group comprised of 500 leading game creators from all parts of the video game industry. Choice Awards organizers believe that, in tandem with their goal of having the most focused, impartial awards in the game industry, this additional voting transparency will further boost the awards' reputation.

The complete list of nominees for the 10th Annual Game Developers Choice Awards are as follows:

Best Game Design
Batman: Arkham Asylum (Rocksteady)
Assassin's Creed 2 (Ubisoft Montreal)
Flower (Thatgamecompany)
Uncharted 2: Among Thieves (Naughty Dog)
Plants Vs. Zombies (PopCap)

Best Visual Art
Borderlands (Gearbox Software)
Uncharted 2: Among Thieves (Naughty Dog)
Assassin's Creed II (Ubisoft Montreal)
Call Of Duty: Modern Warfare 2 (Infinity Ward)
Flower (Thatgamecompany)

Best Technology
Call Of Duty: Modern Warfare 2 (Infinity Ward)
Red Faction: Guerrilla (Volition)
Uncharted 2: Among Thieves (Naughty Dog)
Killzone 2 (Guerrilla Games)
Assassin's Creed II (Ubisoft Montreal)

Best Writing
Brutal Legend (Double Fine)
Batman: Arkham Asylum (Rocksteady Studios)
Dragon Age: Origins (BioWare)
Uncharted 2: Among Thieves (Naughty Dog)
Halo 3: ODST (Bungie)

Best Audio
Uncharted 2: Among Thieves (Naughty Dog)
Dragon Age: Origins (BioWare)
Rock Band: The Beatles (Harmonix)
Flower (Thatgamecompany)
Brutal Legend (Double Fine Productions)

Innovation
Scribblenauts (5th Cell)
Flower (Thatgamecompany)
Uncharted 2: Among Thieves (Naughty Dog)
Plants Vs. Zombies (PopCap)
Demon's Souls (From Software)

Best Debut
The Maw (Twisted Pixel)
League Of Legends (Riot Games)
Spider: The Secret Of Bryce Manor (Tiger Style)
Torchlight (Runic Games)
Zeno Clash (ACE Team)

Best Downloadable Game
Plants Vs. Zombies (PopCap)
Trials HD (RedLynx)
PixelJunk Shooter (Q Games)
Shadow Complex (Chair Entertainment)
Flower (Thatgamecompany)

Best New Social/Online Game
Restaurant City (Playfish)
Farmville (Zynga)
Dungeon Fighter Online (Neople/Nexon)
Free Realms (Sony Online Entertainment San Diego)
Bejeweled Blitz (PopCap)

Best Handheld Game
Scribblenauts (5th Cell)
Flight Control (Firemint)
Grand Theft Auto: Chinatown Wars (Rockstar Leeds/Rockstar North)
Spider: The Secret Of Bryce Manor (Tiger Style)
Legend Of Zelda: Spirit Tracks (Nintendo EAD)

Game Of The Year
Uncharted 2: Among Thieves (Naughty Dog)
Dragon Age: Origins (BioWare)
Batman: Arkham Asylum (Rocksteady Studios)
Demon's Souls (From Software)
Assassin's Creed II (Ubisoft Montreal)

In addition to the awards for individual games, the Game Developers Choice Awards committee is in the process of announcing its Special Award recipients.

Most recently, it was announced that this year's Pioneer Award is being given to Valve's Gabe Newell for his work in co-creating vital PC digital download service Steam, and helping to make possible some of the most important video games of the past two decades -- from the Half-Life series through Portal to Team Fortress and beyond.

Information on the winners of the Ambassador and Lifetime Achievement Special Awards -- as well as the identity of this year's Game Developers Choice Awards host -- will be revealed in the near future.

Winners in all major categories will be honored at the Game Developers Choice Awards show, open to over 3,000 of the world's leading video game developers, and taking place Thursday, March 11th at 6:30 pm at the Moscone Convention Center during the 2010 Game Developers Conference in San Francisco.

For more information about the 10th Annual Game Developers Choice Awards, check out the official website - and for information about the 2010 Game Developers Conference, please visit the official GDC website.


Fri, 15 Jan 2010

GDC 2010 Organizers, Mega64 Get Promotional Wires Crossed

With the success of Mega64's commissioned skits for last year's IGF/Game Developers Choice awards last year, organizers for the 2010 Game Developers Conference have brought in the group to record a commercial for the upcoming March 9th-13th San Francisco event. Unfortunately, there was a little miscommunication between the two parties, and the promo didn't turn out as planned.

After all the time and effort spent on producing the video, GDC organizers considered re-arranging the conference to reflect Mega64's promises, booking Sarah Silverman to deliver the opening keynote, replacing the Game Career Seminar with a rave party, and scheduling a panel on mixing drinks.

But they decided that it might be better to just leave the conference as is. Keep an eye out for more clips from the Mega64 gang both before this year's show and at 2010's Game Developers Choice Awards.


Fri, 15 Jan 2010

Valve?s Newell To Receive 2010 Game Developers Choice Pioneer Award

The 2010 Game Developers Choice Awards, the highest honors in video game development, has named Valve co-founder Gabe Newell as the winner of this year's Pioneer Award, with Newell to be honored in-person at GDC 2010 in San Francisco this March.

The Pioneer Award was originated by the Game Developers Choice Awards organizers at the 2008 Awards, is presented at Game Developers Conference each year, and was the first award to honor breakthrough figures in the game industry. It celebrates those individuals responsible for developing a vital technology or game design at a crucial juncture in video game history, paving the way for the many who followed them.

This year, the Choice Awards Advisory Committee, which includes notables such as Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare), Clint Hocking (Ubisoft), and others voted to give the Pioneer Award to Valve's Newell.

He is being awarded for his work in co-creating PC key digital download service Steam, and helping to make possible some of the most important video games of the past two decades -- from the Half-Life series through Portal to Team Fortress and beyond.

Newell, who co-founded Valve in 1996 after his departure from giant tech firm Microsoft, was instrumental in creating the company's first product, the critically acclaimed first-person shooter Half-Life.

The title brought sophisticated narrative and cut-scenes to the FPS for the first time, and has sold over 8 million copies. The company's keen, unprecedented encouragement of modding and community based around the Half-Life engine also led to the creation of the Counter-Strike and Team Fortress franchises.

Recent years have only buoyed Valve's reputation, including 2004's debut of the much-acclaimed Half-Life 2 episodes, the signing of the DigiPen team behind Narbacular Drop to create 2008 Game Developers Choice Awards Game Of The Year Portal, and the Seattle-area firm's work to support and co-originate the co-operative centric Left 4 Dead franchise.

Steam, Valve's PC digital distribution platform, is another particular reason Newell is receiving this honor. Revealed at GDC in 2002 and made available to the public in 2003, the client has evolved from a method of seamlessly delivering game patches to a full community-based digital download ecosystem which regularly has more than 2 million concurrent users. Steam has become a key way for many smaller and larger PC game developers to gain fans and make money without requiring a physical retail publisher.

Valve's Newell will be on stage to collect his Special Award at Game Developers Conference 2010 in San Francisco this March. Over 3,000 of the industry's top developers will be present at the Choice Awards ceremony to honor him and the other, to-be-revealed Special Award winners -- alongside the top games of 2009 in multiple categories.

The Game Developers Choice Awards -- open to any game, and with Main Competition winners being selected by the International Choice Awards Network, a new invitation-only group comprised of 500 leading game creators from all parts of the video game industry -- prides itself on being the most open, transparent, and respected video game awards anywhere. Further Special Award winners -- including Ambassador and Lifetime Achievement awards -- and Main Competition finalists will be announced in the near future.

Presented by Think Services' Game Developers Conference (GDC), this year's awards ceremony, held in conjunction with the Independent Games Festival Awards, will be hosted on Thursday, March 11th, during GDC 2010 at San Francisco's Moscone Center. More information is available at the official GDC website or the official Game Developers Choice Awards website.


Wed, 13 Jan 2010

GDC, VentureBeat To Debut GamesBeat@GDC Summit

GDC and technology site VentureBeat are partnering to debut GamesBeat@GDC, a game business summit that's part of GDC 2010 in San Francisco this March, including a "fireside chat" with EA COO John Schappert.

GamesBeat@GDC, a partnership between Venturebeat and the Think Services Game Group, will take place on the second day of the GDC Summits, Wednesday, March 10.

Following a debut last year off-site which included speakers such as Curt Schilling of 38 Studios, John Smedley of Sony Online Entertainment, and Seamus Blackley of Creative Artists Agency, GamesBeat@GDC will "continue to focus on game business and host executive-level speakers from a wide variety of companies, from the smallest startups to the biggest in the industry."

The Summit will "discuss the fate of the game platforms, where investors are putting their money in games, how big companies and brands are adapting to the growth of social and mobile gaming, new trends such as cloud-based gaming, and games as a service."

The first confirmed lecture at GamesBeat@GDC is a "fireside chat" with John Schappert, chief operating officer of Electronic Arts and a 17-year veteran of the video game industry, discussing EA's move into social gaming and its overall business plans.

The GamesBeat@GDC event will also host a startup competition, where judges and the audience can vote for the best game startup. And by having GamesBeat located at the GDC, speakers and attendees can enjoy even more compelling content and opportunities for networking and business.

Attendees can access GamesBeat@GDC -- which will be programmed by veteran game journalist and business writer Dean Takahashi -- with several different passes, including a GDC All Access pass, a Summits and Tutorials pass, as well as a GamesBeat@GDC pass.

"Thousands of developers are already showing up at the GDC," said Matt Marshall, founder of VentureBeat. "So we?re bringing GamesBeat to them, letting those developers participate in the debate around the industry's most disruptive companies and ideas. This is a win for everyone."

"GDC is excited to welcome GamesBeat to our lineup to this year," said Meggan Scavio, GDC event director. "VentureBeat?s editorial content and GamesBeat?s event offering represent a critical facet in our industry's economy. GDC attendees will appreciate the addition of this Summit and the new networking opportunities it presents."


Tue, 12 Jan 2010

Final Fantasy XIII, Halo Audio Sessions Added To GDC 2010 Line-Up

The organizers of Game Developers Conference 2010 have added several new Audio Track lectures, including talks on prominent titles such as Final Fantasy XIII, Dante's Inferno and the Halo franchise.

Continuing the GDC 2010 track-specific announcements, following new Business Track details, the Audio Track "looks at the game development process from the standpoint of developing dynamic videogame sound and offers direction for developers who wish to understand complex sound composition strategies."

The notables at the Game Developers Conference 2010 Advisory Board tasked with programming the Audio Track include Media Molecule's Kenneth Young (LittleBigPlanet), veteran composer Chance Thomas (Lord Of The Rings Online, Avatar), Video Games Live co-creator Tommy Tallarico, and more.

Some of the new Audio Track lectures confirmed for the March 11th-13th Main Conference track devoted to game audio include:

- Final Fantasy XIII's Motion-Controlled Real-Time Automatic Sound Triggering System
This presentation from two Square Enix Japan notables working on Final Fantasy XIII, Yoshinori Tsuchida and Tomohiro Yajima, will explain how, in the big-budget RPG, "new techniques have been introduced for creating sound effects that automatically trigger in response to the angles and velocities of characters -- as well as collision detection algorithms assigned to every terrain in the game environment."

- Lost Planet 2: Bridging the Gap Between Developer and Contractor
Audio director Tomoya Kishi and supervising sound designer Peter Zinda will discuss the sound design work flow on Capcom's Lost Planet 2, which represented a major shift for the long time collaborators. The lecture will "concentrate on how Capcom involved sound designers in the audio implementation process, as well as technology used to enable long distance collaboration."

- Materials vs. Audio: Object Interaction Sound Design in Halo
Bungie Studios audio lead Jay Weinland "will dissect the manner in which the Halo audio team implements the sound design in Halo as it relates to objects interacting with the environment. From footsteps, to vehicle crashes, to shell casings falling in water, I will cover our method of implementation and how we keep our heads from exploding when approaching this huge undertaking."

- Scoring Hell: How We Created the Score for EA's Dante's Inferno from Inception to Final Implementation.
In this lecture featuring composer Garry Schyman and Electronic Arts audio director Paul Gorman, the duo will "present a step-by-step description of how we scored Dante's Inferno." Topics will include how the composer was chosen, designing a style and approach to the score, score approvals and mockups, preparations for and recording the music with a live orchestra in London, and final mixes and approvals of all elements of the score.

Alongside the full set of announced GDC 2010 lectures thus far comes news on reduced conference pass prices for the event, with the introduction of optional lunch packages. Game Developers Conference 2010 will also play host to the GDC Expo Floor, the GDC Career Pavilion, the 12th Annual Independent Games Festival and the 10th Annual Game Developers Choice Awards.

Early Bird rates for GDC 2010 end on February 4, 2010, and there is a special Audio Pass specifically for those wishing to attend only the Audio Track. For more information on the 2010 Game Developers Conference, visit the official GDC 2010 website.


Fri, 08 Jan 2010

GDC 2010 Debuts Major Business-Focused Talks

The organizers of Game Developers Conference 2010 have revealed major Business Track talks for the March 9th-13th event, including EA DICE's Ben Cousins on "what Wal-Mart tells us about gaming", and the Tripwire and Tiger Style founders on game biz success.

The announcements come as part of the first of a series of GDC 2010 track-specific announcements, this one focusing on the Business & Management Track, which "looks at the game development process from the standpoint of running the business, and offers proven strategies for the developer who needs to understand complex business issues."

The subset of the Game Developers Conference 2010 Advisory Board tasked with programming this track include notables such as Epic Games president Mike Capps, InstantAction CEO and Westwood Studios co-founder Lou Castle, and Warner Bros. Seattle studio GM Laura Fryer.

Some of the highlighted Business Track lectures already announced for the San Francisco Moscone Center-based event include the following:

- Crushing The Overhead: Case Study of A Microstudio Start-Up
In this lecture, Thief designer Randy Smith explains his indie studio Tiger Style released Spider: The Secret of Bryce Manor on the iPhone, topping the App Store charts amidst praise from players and press and netting over a quarter of a million dollars. He will discuss "team building, infrastructure, sales, compensation, process, schedule, project direction, product design, marketing, and more."

- Why Owning Your Own IP is a Bad Idea: Giving Up Your Rights for Fun and Profit
Foundation 9 VP Chris Charla presents an interesting argument: "Conventional wisdom says you should always own your own IP. In the games space, we argue that the conventional wisdom is no longer valid. For independent developers to maximize their chance of popular and commercial success (and getting action figures made of your characters!), retaining ownership of your IP may be the worst decision you can make."

- Kings of Convenience - What Walmart Tells Us About the Future of Gaming
EA DICE's Ben Cousins (Battlefield Heroes) presents an intriguing lecture on "using the historical analogy of the rise of the supermarket in the post-automobile world to inform us about a possible future of the games industry." Cousins explains: "How can we apply the technological revolution of the motor car and similar technology-driven business revolutions to our own rapidly changing industry as we react to the technological revolution of the internet?"

- Console Wars Revisited: Are We Breaking the Mold or Reliving History?
Don Daglow has led development teams on every generation of game hardware going back to the Atari vs. Intellivision era, and he argues that "we're reliving many patterns of games industry history" in this business lecture, pointing out "why PS3 and 360 sales are following historical patterns -- and what you can expect to happen next," as well as how to identify a few key elements of any platform and quickly evaluate its potential for developers.

Other notable Business Track talks include Pocket God iPhone creator Dave Castelnuovo on Ongoing User Engagement: How to Listen to Your Community, Tripwire's Alan Wilson (Killing Floor) on Funding Small Studios: So Many Sources of Funds, So Little Cash, and veteran researcher Dmitri Williams on Leveraging Your Data by "modeling user behaviors with data captured from game logs and surveys".

Alongside the full set of announced GDC 2010 lectures thus far comes news on reduced conference pass prices for the event, with the introduction of optional lunch packages. Game Developers Conference 2010 will also play host to the GDC Expo Floor, the GDC Career Pavilion, the 12th Annual Independent Games Festival and the 10th Annual Game Developers Choice Awards.

Early Bird rates for GDC 2010 end on February 4, 2010 -- for more information on the 2010 Game Developers Conference, visit the official GDC 2010 website.


Wed, 06 Jan 2010

GDC 2010 Announces iPhone Games Summit Line-Up

GDC 2010 organizers have revealed the initial iPhone Games Summit line-up for the March 9th-10th event, including tech and biz talks from the creators of Canabalt, Touch Pets Dogs and more.

The notable new summit, taking place on the first two days of Game Developers Conference 2010 at the Moscone Center in San Francisco next March, will bring together top game developers from around the world to explore ideas, share best practices, and discuss the future of Apple's handheld platform.

The two-day program will highlight the best of iPhone development, with an entire day discussing the nuts and bolts of technical and design techniques. The second day will focus on the business and marketing strategies behind successful iPhone game companies.

Some of the heavyweight Summit advisors for the event from the world of iPhone games include Electronic Arts' mobile VP Travis Boatman, Snappy Touch founder Noel Llopis (Flower Garden), and Ngmoco VP Alan Yu.

With other major lectures to be announced soon, a number of significant talks have been revealed on the Summit homepage. These include:

- Falling to Your Death: The Canabalt Postmortem
Eric Johnson, co-founder of Semi Secret Software, talks about making and marketing Canabalt, the hit followup to word puzzler Wurdle. Beginning with its humble Flash roots, the presentation will cover "OpenGL optimizations, shockingly high price points, guerrilla Twitter marketing, reverse-engineering the App Store, and strangely low piracy rates."

- Nuts & Bolts of Internet Multiplayer iPhone Game Testing
Galcon franchise creator Phil Hassey has created successful multiplayer modes for his acclaimed iPhone games, and is part of the iPhone Games Summit this year, giving a technical talk on how "using test driven development, you can develop a solid code base that will both pass the App approval process and work when the masses arrive."

- One Year in the App Store: A Case Study of Backflip Studios
Julian Farrior, CEO of independent developer Backflip Studios, will discuss the company's 13,000,000 downloads and over $2,000,000 in sales of Ragdoll Blaster and Paper Toss on the iPhone Store, focusing on "marketing wins/flops, distribution opportunities, sales catalysts and key takeaways", with special attention given to presenting real-life numbers across sales, in-app purchases and advertising.

- New Dogs, New Tricks: Breeding Social Networking and Virtual Pets
In this just-confirmed talk from Andrew Stern of Stumptown Game Machine, the creator of Ngmoco's microtransaction-powered Touch Pets Dogs "discusses how the game?s design had to grow and adapt as the iPhone game market filled with limitless low- and no-cost gaming and entertainment options. Notably covered are "lessons learned about player behavior in the wild that further evolved the game?s design, marketing and monetization."

More information on the iPhone Games Summit, which can be attended via All-Access or Summit-specific GDC 2010 passes, is available on its official webpage, with a number of additional talks due to be confirmed in the near future.


Tue, 22 Dec 2009

Reminder: Last Day For GDC 2010 Alumni Discount

Game Developers Conference 2010 organizers are reminding 2008 and 2009 GDC attendees that December 22nd is the last day to register with an alumni discount for the March 9th-13th, 2010 show in San Francisco.

As GDC show organizer Meggan Scavio explained in her 'Bosslady Blog' post last week: "If you paid for any GDC conference pass over the last two years (2008 or 2009), you qualify for the biggest discount we offer. If you buy your GDC pass by Tuesday, you?ll save 40 percent off an All Access pass and 50 percent off a Main Conference pass."

Recent GDC 2010-related announcements have included keynotes and first sessions for Summits, with notables including Facebook's Gareth Davis (Social & Online Games Summit) and Spider's Randy Smith (Independent Games Summit) headlining the pre-Main GDC events on March 9th and 10th.

Overall, the GDC 2010 Summits highlight the leading edge of game development in emerging and notable areas including; iPhone Games, Social & Online Games, Game Localization, Mobile/Handheld Games, Independent Games, Artificial Intelligence and Serious Games.

In addition, a number of major talks have been announced for the GDC 2010 Main Conference, including world-first lectures from the creators of Uncharted 2, Braid, Dante's Inferno and Brutal Legend. There are already scores of confirmed GDC 2010 lectures viewable in the GDC 2010 Schedule Builder, including notable, practical talks in the Design, Programming, Production, Business, Art, and Audio tracks.

Finally, major events such as the GDC 2010 keynotes are still to be revealed, and attendees can also visit the major GDC Expo Floor, filled with industry-relevant firms and the IGF Pavilion -- and attend the industry-leading Game Developers Choice and Independent Games Festival awards on Thursday, March 11th.

Registration is currently open for Game Developers Conference 2010 for all potential attendees, regardless of alumni status. However, anyone who attended GDC last year or the year before should have received an Alumni registration invitation via email. If you haven?t, please contact the GDC 2010 Registration team via the official 'Contact Us' site form.


Thu, 17 Dec 2009

GDC Bosslady Blog: Alumni Alert!

[In her latest Bosslady Blog update, Game Developers Conference event director Meggan Scavio makes her debut post of the 2010 GDC season to remind 2008 and 2009 GDC attendees to sign up for their discounted pass before December 22nd.]

Yesterday, Chris Charla from Foundation 9 changed his Facebook status update to read ?Only 83 days till GDC!!? After they revived me with smelling salts (who knew we kept those in the office?), I wobbled to my desk and got started on this blog post.

Yes, Game Developers Conference 2010 is less than 3 months away, but there is another deadline quickly approaching and that is December 22nd -- the Alumni deadline. If you paid for any GDC pass over the last two years (2008 or 2009), you qualify for the biggest discount we offer.

If you buy your GDC pass by Tuesday, you?ll save 40% off an All Access pass and 50% off a Main Conference pass. Without trying to sound like a car salesman, it doesn?t get any better than this, people.

At that point, you can just sit back, relax and watch all the impressive session content magically appear on the new GDC Scheduler app, knowing that the only thing left for you to do is show up. Well, that and reserve all your travel, book meetings, create and print your daily schedule, figure out where the parties are and how to get invited to them, and break in those new shoes. Other than that, you?ll be set!

If you attended GDC last year or the year before, you should have received an Alumni registration invitation via email. If you haven?t, but think you should have, contact the GDC 2010 Registration team via the official 'Contact Us' site form. Hurry, December 22nd is this coming Tuesday.


Wed, 16 Dec 2009

First Summit Sessions and Keynotes Revealed For GDC 2010

Organizers of next March's Game Developers Conference 2010 in San Francisco have revealed keynotes and first sessions for Summits, with notables including Facebook's Gareth Davis (Social & Online Games Summit) and Spider's Randy Smith (Independent Games Summit).

Taking place March 9-10th, the GDC Summits highlight the leading edge of game development in emerging and notable areas including; iPhone Games, Social & Online Games, Game Localization, Mobile/Handheld Games, Independent Games, Artificial Intelligence and Serious Games.

Of the major Summits, Facebook's platform manager Gareth Davis will deliver a keynote at the newly formed Social & Online Games Summit titled 'How Friends Change Everything'. It will discuss Facebook's massive disruption in who plays games, as well as how games are best discovered, distributed, designed and monetized on the service.

In addition, Randy Smith, owner and game designer at Tiger Style will keynote the Independent Games Summit. Tiger Style is the developer of the critically and commercially successful iPhone game, Spider: The Secret of Bryce Manor, named by Apple as their top-rated game of 2009. Smith, who is also a veteran of Thief creator Looking Glass, will deliver a broad keynote address, 'Increasing Our Reach: Designing to Grab and Retain Players.'

Alongside these notable announcements, all of GDC's market-leading Summits have announced initial lectures, with a large number of new speakers and topics now confirmed for the event.

Other notable featured talks at the one and two-day Summit events include:

- Experimental Game AI: Live Demos of Innovation - Richard Evans, Maxis; Steve Rabin, Nintendo; and more (AI Summit)
- Club Penguin DS: Elite Penguin Force - Post Mortem - Patricia Pizer (GDC Mobile/Handheld Summit)
- Advanced Localization Methods for Japanese Games - Peter Fabiano, Capcom; Ryoichi Hasegawa, Sony; and more (Localization Summit)
- Code of Everand: Designing The Serious Casual MMO - Kevin Cancienne, Area/Code (Serious Games Summit)
- Falling to Your Death: The Canabalt Postmortem - Eric Johnson, Semi-Secret Software (iPhone Games Summit)

"We're thrilled by the content already programmed for this year's summits at GDC 2010 and there is so much more yet to come," said Meggan Scavio, GDC event director. "Like last year, the summits are an outlet to explore the emerging segments of our industry and these keynotes highlight exactly that mission."

GDC 2010 as a whole returns to San Francisco on Tuesday, March 9 through Saturday, March 13, 2010 for five days of lectures, panels, summits, tutorials and roundtable discussions on the most comprehensive selection of game development topics taught by leading industry experts.

Alumni registration for the show ends December 22, 2009 and Early Bird rates end February 4, 2010. For more information about the 2010 Game Developers Conference, including the eight summits, visit the official Game Developers Conference 2010 website.


Fri, 11 Dec 2009

GDC 2010 Reveals First Conference Lectures

Game Developers Conference 2010 organizers have announced its first set of Main Conference lectures for the March 9th-13th event, with Uncharted 2, Braid and Brutal Legend-specific talks already confirmed.

An initial set of talks for the Audio, Business, Design, Production, Art, and Programming tracks for next March's event are now viewable in GDC 2010's schedule-building app or via the official Game Developers Conference website.

Organizers of the industry-leading San Francisco-based event will be highlighting track-specific talks gradually over the next few weeks, but some of the notable lectures already posted include:

- Among Friends - An Uncharted 2: Among Thieves Post-Mortem (Production Track)
In this postmortem, Naughty Dog co-lead game designer Richard Lemarchand examines what went right and wrong in the creation of the critically acclaimed PS3 title, "...in expanding our gameplay through the use of new traversal, combat and AI technologies, introducing characters that shed new light on our hero Nathan Drake, and tackling our first foray into multiplayer in four years."

- Rock Show VFX - The Effects That Bring Brutal Legend to Life (Art Track)
Two of Double Fine's key employees -- lead platform programmer Peter Demoreuille and technical/VFX artist Drew Skillman -- will discuss the making of the visual effects for action-adventure Brutal Legend, covering "the design and most commonly relied upon features of our particle rendering, simulation, effects timeline and climate packages."

- Scoring Hell: How We Created the Score for EA's Dante's Inferno, from Inception to Final Implementation (Audio Track)
In this notable audio lecture, composer Garry Schyman and EA audio director Paul Gorman discuss "an exploration from both the composers and audio director's point of view" on making sound for EA's upcoming action title Dante's Inferno, including working with choir and orchestra in London, tech info, and implementation issues.

- The Implementation of Rewind in Braid (Programming Track)
Braid creator Jon Blow explains in his lecture description regarding his indie hit: "In Braid the player can rewind time at will... the game design required the player to be able to rewind a large amount of gameplay (30 to 60 minutes) and the memory of this gameplay had to fit into a small space (40 megabytes on consoles)." In this technical lecture, Blow will explain the intricacies and practicalities of doing just that.

- Why Owning Your Own IP is a Bad Idea: Giving Up Your Rights for Fun and Profit (Business Track)
Foundation 9 VP Chris Charla presents an interesting argument: "Conventional wisdom says you should always own your own IP. In the games space, we argue that the conventional wisdom is no longer valid. For independent developers to maximize their chance of popular and commercial success (and getting action figures made of your characters!), retaining ownership of your IP may be the worst decision you can make."

Alongside the full set of announced lectures thus far comes news on reduced conference pass prices for GDC 2010, with the introduction of optional lunch packages. Attendees now have the option to purchase lunch provided by the Moscone Center based on their GDC week schedule, or to find their own lunch alternatives.

Game Developers Conference 2010 will also play host to the GDC Expo Floor, the GDC Career Pavilion, the 12th Annual Independent Games Festival and the 10th Annual Game Developers Choice Awards.

Alumni registration for GDC 2010 ends December 17, 2009 and Early Bird rates end February 4, 2010. For more information on the 2010 Game Developers Conference, visit the official GDC 2010 website.


Thu, 10 Dec 2009

GDC 2010 Announces Major Social & Online Games Summit Line-Up

As organizers of GDC 2010 start to announce the line-up, the new Social & Online Games Summit has revealed initial speakers for the March 9th-10th event, including Zynga, Playfish and IMVU execs talking Farmville, Spore Worlds and more.

The major new three-track Summit, taking place on the first two days of Game Developers Conference 2010 at the Moscone Center in San Francisco next March, has been designed to educate and inspire on the rise of socially connected gaming.

As the Summit advisors, which include notables like Metaplace's Raph Koster, Habbo's Sulka Haro, Playdom's Steve Meretzky, and Playfish's Sebastien de Halleux, explain: "Today we see that many of the most popular games in the world are played on social networking services such as Facebook, MySpace, and hi5. These games are capturing tens of millions of mainstream users, people who do not consider themselves gamers."

GDC 2010's Social and Online Games Summit has been engineered to sit at the intersection of multiple converging trends, "bringing together leading thinkers and businesspeople to provide the attendee a snapshot of the industry and where it is going."

With other major lectures and keynotes to be announced soon, a number of significant talks have been revealed on the Summit homepage. These include:

- Rapidly Developing Farmville: How We Created and Scaled a #1 Facebook Game in 5 Weeks
In this lecture, Zynga's Amitt Mahajan will discuss "lessons learned and techniques used developing Farmville, a Flash game that was developed in just over a month, and then went on to become the #1 application on Facebook." Both fast iteration and back-end technical issues will be discussed in-depth.

- Why Are Gaming Veterans Flocking to Social Gaming?
A panel of core and casual gaming heavyweights, including Zynga's Brian Reynolds, Playdom's Meretzky, and veteran creators Noah Falstein and Brenda Brathwaite "will discuss what prompted them to join the social gaming revolution, what's unique about the industry, and how the 'old rules' do and don't apply." Never shy about going out on a limb, they'll also share their predictions about social gaming's future and what it means for the broader gaming industry.

- From Casual to Social Design: What to Pack
Playfish's Jeferson Valardes, a studio director for the London studio of the Pet Society creator, is using this design-centric lecture to discuss how "many assumptions have to be challenged" for social games, but "some of the core and casual mantras can be applied." As he explains: "This presentation is intended as a rough guide on what to pack from your past experience when moving to this fresh new frontier, and is based on personal experience."

- From the Box to the 'Book: Bringing a Retail Franchise into the Social Gaming World
In this talk, Maxis' Caryl Shaw and Area/Code's Demetri Detsaridis will discuss the process of taking a AAA brand, conceived of and optimized for the traditional retail environment, and extending it into the world of social gaming, with particular reference to creating Spore Islands for Facebook: "the first social game based on familiar game-industry IP that's not just an advertisement, or a brand-awareness campaign, but a legitimate platform extension."

- Lessons from the Inside: Building and Optimizing a Virtual Goods Business
IMVU vice president Lee Clancy's company has been working with virtual goods for some time, as IMVU's 40 million registered users purchase a wide range of user-generated items, from clothing for their avatars to furniture for their virtual rooms. These items drive 85% of IMVU's revenue, and he'll discuss, via "real-world examples and data-driven learnings", practical insights into the virtual goods market.

Other topics covered the Social & Online Games Summit, which can be attended via All-Access or Summit-specific GDC 2010 passes, will include the secrets of virality, the next generation of mass market multiplayer, and the ways in which virtual worlds are changing to meet the demands of an ever-growing audience -- plus opportunities for new players in both mature and emerging markets.


Wed, 02 Dec 2009

Gamma Announces 'One Button' Theme For GDC 2010 Showcase

Montreal?s Kokoromi collective has announced its theme for Gamma 4, with game makers challenged to make "innovative, experimental new games played with just one button" to be showcased at Game Developers Conference 2010 in San Francisco.

As recently announced, Kokoromi is partnering with Think Services' Game Developers Conference to bring the fourth edition of its renowned Gamma game showcase to GDC 2010 next March.

Comparable to a longer-form, targeted version of the 'indie game jam' concept, previous years? themes have included Gamma 01: Audio Feed (games driven by live audio), gamma 256 (games with extremely small pixel dimensions), and GAMMA 3D (games using red-blue stereoscopic 3D). Standout games like Passage, Paper Moon, and Super HYPERCUBE resulted.

This time around, the Gamma organizers have framed the competition as follows: "Gestural controls, multi-touch surfaces, musical instruments, voice recognition?even brain control. Games are moving beyond the iconic hand-held controller, and into the future. But is the secret to good games found in high-tech interface hardware? Kokoromi proposes that game developers can still find beauty in absolute simplicity."

Taking place on the evening of Wednesday March 10th, 2010, the Gamma 4 kickoff event bridges the end of the Independent Games Summit and the start of the main GDC. The playable games will be revealed at the Mezzanine, a venue housed in a historic two-story warehouse near Mint Plaza, in the heart of San Francisco?s SoMa district. The curated games will be featured on large projections, and accompanied by live DJs.

Following the opening event, all the games will be playable for all in a dedicated booth on the Game Developers Conference Expo floor from Thursday, March 11th to Saturday, March 13th. In addition, game creators who are selected for presentation at Gamma 4 will also be awarded GDC 2010 All-Access passes.

Game makers around the world now have from December 1st 2009 until January 31st 2010 at midnight Pacific time to complete and submit their single-input creations. Full submission rules and guidelines are available at the official Gamma 4 web page.


Mon, 30 Nov 2009

GDC 2010 Announces Level Design, Indie Studio Tutorials

Game Developers Conference 2010 organizers have announced the first set of tutorials for the March 9th-13th, 2010 event, with an all-star level design tutorial day and a full-day session on 'building an independent dev studio in 2010' among the initial tutorials revealed.

The GDC tutorials occur on the first two days of the event at the Moscone Center in San Francisco, alongside the high-profile GDC Summits that span areas such as iPhone games, social gaming and independent games.

Notable, now-confirmed tutorials for next March's GDC include 'Level Design in a Day: Best Practices from the Best in the Business', being held on Wednesday, March 10th, and including Bethesda lead level designer Joel Burgess, Epic Games lead leve designer Jim Brown, and other notable professionals from Zipper Interactive, Kaos Studios, and more.

As the officlal description notes: "In this intense day-long tutorial, attendees will gain deep insights from some of the most experienced level designers in the industry. The tutorial will cover every aspect of the level design process, from basic navigation and object manipulation tips and tricks to best practices for encounter design and level flow." This year's session focuses on Unreal Engine, but also includes learning applicable industry wide, and subsequent years will focus on other notable game engines.

Also notable this year is 'The Best of Times The Worst of Times: Building an Independent Dev Studio in 2010', a full-day tutorial which takes place on Tuesday, March 9th. Some of the notable industry professionals participating include Ready At Dawn's Didier Malenfant, Krome's Robert Walsh, Bungie's Harold Ryan, and Wahoo/NinjaBee's Steve Taylor, all important principals in their independent developers, as well as lawyers including Jim Charne, David S Rosenbaum and Nixon Peabody's Dan O'Connell Offner.

As the description notes: "The big console dev deal no longer dominates the developer landscape. New formats and delivery systems introduce uncertainty and turmoil in the developer marketplace -- but also provide unprecedented opportunity. Our panel of experienced games industry lawyers and successful developers will discuss the state of the industry in 2010, how deals and publisher demands have been changing since GDC 2009, the nature of game dev deals today, and how studios must adjust to the realities of the business during these changing times."

The full information on Game Developers Conference 2010's tutorials, which have limited and fixed seating availablity, are available at their official website, and passes are now available for the event.


Tue, 10 Nov 2009

GDC 2010 Reminds On Summit Submissions, IGF Student, Mobile Deadline

Game Developers Conference 2010 organizers are reminding potential Summit speakers that they have until Friday, Nov. 13th to submit lectures, with IGF Student and Mobile deadlines also impending.

Held on the first two days of GDC 2010 at the Moscone Center in San Francisco -- next March 9th and 10th -- this year?s GDC Summit line-up includes two new events in the form of the Social & Online Games Summit and iPhone Games Summit.

These summits, alongside the GDC Mobile/Handheld, Independent Games, and Serious Games Summits, which are all accepting submissions through the end of Friday, November 13th.

(Other Summits also held at GDC 2010 but not currently calling for submissions include one or two-day events on Artificial Intelligence (AI), Game Localization, and the IGDA Education Summit.)

In addition, Independent Games Festival 2010 organizers are reminding that, following record IGF Main Competition entries, games are due for submission in the free to enter Student Showcase category by Sunday November 15th, 2009. Separately of this, entries to the IGF Mobile competition -- encompassing iPhone, mobile phone, PSP, DS, Android and other handheld games -- are due by Tuesday, December 1st, 2009.

More information and registration specifics on the 2010 Game Developers Conference can be found at the official GDC 2010 website.


Thu, 05 Nov 2009

GDC 2010 Opens Reg, Details Reduced Pricing, Line-Up

Game Developers Conference 2010 organizers have opened registration for the March 9th-13th event, confirming Social Game and iPhone Summits and revealing newly reduced price options for event passes.

The first two days of the San Francisco-based conference will feature a total of eight summits, two of which are new to the GDC lineup: the iPhone Games Summit and the Social & Online Games Summit.

New for GDC 2010 are reduced conference pass prices with the introduction of optional lunch packages. Attendees now have the option to purchase lunch provided by the Moscone Center based on their GDC week schedule, or to find their own lunch alternatives.

In addition, Game Developers Conference 2010 will see the return of the much-requested Audio Pass. This pass provides access to the Audio Bootcamp and all GDC Audio track sessions.

GDC 2010 -- produced by Think Services, as is Gamasutra -- will also play host to the GDC Expo Floor, the GDC Career Pavilion, the 12th Annual Independent Games Festival and the 10th Annual Game Developers Choice Awards.

"From year to year the Game Developers Conference continuously evolves its content to ensure that conference attendees receive the most current, relevant, and important insight into pushing the boundaries of what games can do," said Meggan Scavio, GDC event director. "We look forward to another eye-opening year of great content, speakers, events and awards, as well as sharing conference news and updates with the industry leading up to GDC."

Alumni registration for GDC 2010 ends December 17, 2009 and Early Bird rates end February 4, 2010. For more information on the 2010 Game Developers Conference, visit the official GDC 2010 website.


Mon, 26 Oct 2009

GDC 2010 Reveals New Social Game, iPhone Summits, Opens Call For Submissions

Game Developers Conference organizers have announced that the call for submissions is open for the 2010 event?s suite of Summits, which take place on the first two days of GDC in San Francisco, March 9th-10th 2010.

This year?s GDC Summit line-up includes two new events in the form of the Social & Online Games Summit and iPhone Games Summit, alongside the GDC Mobile/Handheld, Independent Games, and Serious Games Summits, which are all accepting submissions through November 13th.

The multi-track Social & Online Games Summit is focused around current and new opportunities for games on social networking services such as Facebook and MySpace. The Summit brings together leading thinkers and businesspeople to examine how social games have expanded the audience of gamers to encompass tens of millions of mainstream users, many of whom are not conventional gamers. It will also cover how online worlds have conquered the children?s gaming market, and how the casual gaming space is also feeding in to the next generation of mass market multiplayer games.

The iPhone Games Summit, first held at Game Developers Conference Austin 2009 to significant acclaim, marks its San Francisco debut at GDC 2010. This Summit will bring together top iPhone and iPod Touch developers from around the world to share key information and discuss the future of Apple?s increasingly important game platform. The Summit will include a first day dedicated to detailed sessions from some of the iPhone game industry?s top technical architects, with the second day of the iPhone Games Summit focusing on vital business and marketing strategies behind successful game companies in this extremely competitive market.

"GDC is in a constant state of evolution, just like the game industry itself," says Meggan Scavio, event director of the Game Developers Conference. ?This year's exciting slate of summits speaks to the rapid growth of online & social network games, and the increasing importance of the iPhone as a gaming platform."

The two new summits represent a notable addition to the already comprehensive selection of GDC 2010 Summits, which take place immediately before the three-day GDC 2010 main program. Other Summits also held at GDC 2010 will include one or two-day events on Artificial Intelligence (AI), Game Localization, and the IGDA Education Summit.

GDC 2010 Summit submissions can be entered at the official submissions page. More information and registration specifics on the 2010 Game Developers Conference can be found at the official GDC 2010 website.


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